Yoshi's Island Sound Effects

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  1. Yoshi's Island Sound Effects Youtube

Release dates

AustraliaN/A
EuropeOctober 11th, 2002
JapanSeptember 23rd, 2002
N.AmericaSeptember 23rd, 2002

General information

Platform: Game Boy Advance
Developed by Nintendo R&D2
Published by Nintendo
Players: 1-4

Third time is a charm they say, and Nintendo did it, taking the power of the Gameboy advance to the edge they released one of the better, if not the best, platformers right into the Gameboy advance. Yoshi’s Island, the game that was bundled with the Snes 2 and probably one of the few that gave the perfect use to the SFX-2 Chip saw its release as Super Mario Advance 3.
Taking on Yoshi who helps Baby Mario get to his lost brother Baby Luigi, you travel through Dinosaur Island and meet with Snifits, Shyguys, Shyaways and Kamek to defeat Baby Bowser. Of course, you can connect up to 4 players to play Super Mario Bros, a staple now of the Advance series. The game includes all the levels and 6 “advance exclusive” new levels.

Official Plot / Story

The story for Super Mario Advance 3: Yoshi's Island is as you would expect largely unchanged from the original setting for Super Mario World 2: Yoshi's Island on the SNES. Check out the scripts from the original SMW2 cinematics below:-Kamek on his broomstick
From the first opening cinematic
Narrator: A long, long time ago... This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Kamek: 'SCRREEEECH!!!'
Kamek: 'THE BABIES ARE MINE!'
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NOO...
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.
Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?
From the second cinematicEffects

Yoshi's Island Sound Effects Youtube

Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.
Perhaps you'd prefer to watch the opening / intro video for Super Mario Advance 3 instead? That explains the story pretty well.

Changes from the Original SNES Version

  • The mini battle code now is LLBAR while holding select, sadly there is no 2-player mode.
  • The countdown timer ticks every second now, instead of twice per second.
  • This version will allow the player to carry 27 items at the same time, instead of 26
  • The pause menu has been split on two, start allows you to set the Gameboy to sleep if a break has to be taken, the other menu displays your items.
  • Due to a lack of a backlight, the colors of the palette have been lightened.
  • The Pink and Red yoshis now have more consistency, they appear the same in the map and in the world they are beating.
  • The Yoshis have different colors, according to their own color like in Yoshi’s Story.
  • The Fuzzy effect is way less intense.
  • Red coins are SUPER HARD to notice on this version.
  • There is a Glitch that causes some sparkling objects on underground levels to have their palletes switched around.
  • Sealed doors are different.
  • The Magic Effect of Kamek is different.
  • The overworld map had a full redesign, now it follows a straight line, spots have been added to the map for each world two hidden levels and a world select screen has been added. Baby Luigi is shown on the spot of the 6th world if 6-8 has not been finished.
  • After defeating the final boss, the file on the file select screen, the world “CLEAR” will appear, alongside an image of Baby Bowser.
  • The soundtrack suffered a downgrade due to the capabilities of the Gameboy Advance.
  • Every Boss has the same musical opening now.
  • Many sounds were replaced by sound clips, Yoshis’ and Shy Guys’ voices particularly.
  • The sound effects of Yoshi were replaced by Yoshis’ voice clips.
  • The Baby who cried on the Snes was a stock effect, now there is a cry, voiced by Charles Martinet. The original cry was deroged to Luigi.
  • The credits are shorter, crediting the original YI staff only on the Special Thanks, not even Shigeru Miyamoto is credited.

Gameplay

Don’t think the lack of the X and Y button will make this game harder, the L and R button cover for most of the functions of those buttons.
Yoshi has his flutter jump, achieved by keeping A pressed. B leashes out Yoshi’s long tongue to eat on enemies and he turns them into eggs by pressing down or spits them out with B, you can control de direction where you spit them. Pressing R brings out the crosshair, which you can lock with L to shoot an egg on that direction. Start pauses the game and select brings up the item selection menu, which also shows the current score of the level.

Worlds & Maps

There are 6 worlds, which follow the same theme as the last version of Yoshis’ Island, these worlds are:
World 1: Taking place in a grass field, this world has all the kind of stages that will be presented on the rest of the game, caverns, sky stages, The Boss of the world is Salvo, The slime.
World 2: A mountainous region with the introduction of enemies such as the Baseball Boys and Ghosts, the Boss of the world is The Potted Ghost who waits on their castle.
World 3: Is right on the middle of a jungle with many water sections, the boss is Naval Piranha.
World 4: A sunset landscape has a lot of beautiful scenery that will keep Yoshi and Baby Mario Distracted, Hookbill the Koopa is the boss.
World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss.World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss.
World 6: Finally on Bowsers’ Kingdom, lava, spikes, barrens and finally Bowser, the King himself as the final boss of the game.
Island

Reception

The game was well received, selling 1.6 million copies overall, re-released as a Player’s Choice title in 2006. IGN gave it an 8.6 and a Great rating, while GamePro gave it a 91, both sites praised its similarity to the SNES title but complained alike on the lack of intuitive controls.
Users of Super Luigi Bros scored the following:-
  • Funguz scored the remake 10/10.

Videos

Some videos featuring Super Mario Advance 3: Yoshi's Island including TV Commercials and game trailers.
The trailer from E3 2002
A TV Commercial for Super Mario Advance 3: Yoshi's Island
The official trailer for the Wii U Virtual Console port

Trivia & Facts

  • In the German version of the game the level “Touch Fuzzy, Get Dizzy” is called “Lustiges Sporen Drama” which makes reference to LSD, the psychedelic drug.
  • Hidden on the game data there are different transformations of Yoshi, they include a Mushroom, a Plane and a tree!
  • Thanks to a rebellious action by Shigeru Miyamoto the game ended looking as it does now, the Nintendo Committee wanted a realistic looking game with pre-rendered graphics like DKC, so he ended up asking the artists to make the game look as if it was drawn with crayons.

Poochy

Reference / Information


Media / Downloads

Super Mario World 2: Yoshi's Island (SNES)

Baby Bowser

DescriptionSizeSubmitted by
Baby Bowser (big) roars90KBDeezer
Baby Bowser defeated43KBDeezer
Baby Bowser ground pounds21KBDeezer
Baby Bowser talks48KBDeezer
Baby Bowser yawns43KBDeezer

Baby Mario

DescriptionSizeSubmitted by
Baby Mario's cry30KBDeezer
Crying128KB

Kamek

DescriptionSizeSubmitted by
Kamek28KBDeezer

Music

DescriptionSizeSubmitted by
Fanfare #181KBDeezer
Fanfare #2130KBDeezer

Prince Froggy

DescriptionSizeSubmitted by
Prince Froggy burps12KBDeezer
Prince Froggy croaks39KBDeezer

SFX

DescriptionSizeSubmitted by
1-Up55KBDeezer
Boing (Spring Ball / bounce off of Bumpty)29KBDeezer
Coin48KBDeezer
Countdown Platform17KBDeezer
Creature squeaks (Grinder, Little Mouser, birds fly away)15KBDeezer
Egg flies through the air42KBDeezer
Enemy takes Baby Mario24KBDeezer
Explosion (Bullet Bill / Kaboomba / Snifit)30KBDeezer
Falling Chomp57KBDeezer
Fang flies75KBDeezer
Flower / Star21KBDeezer
Flower pot breaks / icicle breaks31KBDeezer
Flutter Jump42KBDeezer
Flutter Jump (long)67KBDeezer
Fly Guy (with item) flies away / Tulip spits out item18KBDeezer
Kamek's flying attack83KBDeezer
Key12KBDeezer
Key unlocks a door13KBDeezer
Message Block87KBDeezer
Message box appears56KBDeezer
Pause29KBDeezer
Pipe travel / Kamek appears or disappears (World 6-8)61KBDeezer
Pop (Baby Mario saved / make Egg / stomp Milde / etc.)18KBDeezer
Prince Froggy jumps14KBDeezer
Red Coin10KBDeezer
Red Coin #2029KBDeezer
Stomp #1 (Goomba, Shy Guy)8KBDeezer
Stomp #2 (Crazee Dayzee, Koopa Troopa, Paratroopa)14KBDeezer
Super Star36KBDeezer
Thunder Lakitu attacks85KBDeezer
Thunder Lakitu's fire80KBDeezer
Touched Fuzzy, got dizzy36KBDeezer
Yoshi gets hit9KBDeezer
Yoshi jumps12KBDeezer
Yoshi readies an Egg12KBDeezer
Yoshi sound23KBDeezer
Yoshi's ground pound part 1: mid-air flip17KBDeezer
Yoshi's ground pound part 2: impact18KBDeezer
Yoshi's throwing motion16KBDeezer
Yoshi's tongue13KBDeezer
Yoshi's tongue can't grab6KBDeezer

Toady

DescriptionSizeSubmitted by
Toadies laugh (Baby Mario ran out of time)174KBDeezer