Yoshi's Island 5-8 Boss

This is a Boss FAQ for Yoshi's Island DS which is for the Nintendo DS, incase you didn't notice. If you are stuck on a boss, this will most likely help you. Mar 27, 2012  Yoshi's Island at IGN: walkthroughs, items, maps, video tips, and strategies. Browse IGN; Sign In. The boss is Tap-Tap. He's invincible to your attacks, but not the lava.

This article is about the final castle in Super Mario World 2: Yoshi's Island. For the place, see Bowser's Castle. For the level in Yoshi's Woolly World, see King Bowser's Castle (Yoshi's Woolly World).
Level
King Bowser's Castle
World-Level6-8
GameSuper Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
<<List of levels >>

King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi.

  • 1Layout

Layout[edit]

When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as the Helicopter. Along the way, Yoshi must avoid the Skeleton Goonies; crashing into them causes him to fall (usually leading to losing a life). Kamek also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block (followed by a Middle Ring), Kamek will fly in for the last time in the area and look at Yoshi grimly.

The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must hit one with a Yoshi Egg, which will then drop to the floor and allow him to progress.

Door 1[edit]

Door 1 contains Mace Guys, Ball 'N' Chains, and lava pits.

Door 2[edit]

Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a Slime, who holds the key to another door that leads to the final room.

Door 3[edit]

Door 3 is notable for the appearance of Tap-Tap the Golden, where he chases Yoshi through a lava-filled cave path that autoscrolls. The 'Castle Boss' music plays in this area, but in the GBA version, the 'Room Before Boss' music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a Warp Pipe to get away from him.

Door 4[edit]

Door 4 consists mostly of moving platforms that hold Coins (being a coin path where the player can get a lot of extra lives). The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups.

Final room[edit]

Kamek attacking Yoshi

All four areas lead to the final room, where the 'Room Before Boss' music plays. The final room before the boss battle is an autoscrolling playroom. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a Fang, a Milde, a Shy-Guy, or a star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room.

Kamek greets Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser awakens, aggravated that Kamek 'woke' him. He then repeatedly Ground Pounds Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a 'gween donkey'. He attacks Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King.

Yoshi and the gigantic Baby Bowser are seen here fighting.

Once Baby Bowser is defeated after three hits, Kamek returns, fully healed from his beating, and puts his magic to full power. Yoshi then finds himself in the now-destroyed room, and Big Baby Bowser (healed from Kamek's spells) appears in the background. Yoshi must nab red Giant Eggs from the Baron von Zeppelins that fly in, while avoiding falling rocks that destroy the stadium, fireball blasts from Big Baby Bowser, and Big Baby Bowser charging at Yoshi head on. If Yoshi hits him seven times, Baby Bowser is returned to his normal self, and Kamek flies off with him. Then, Yoshi jumps up to a small area where the stork and Baby Luigi are kidnapped. After that, a message says:

Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.

The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery!

Thank you, Yoshi! The twins will meet the parents soon!

The Stork can then make his delivery to Baby Mario and Luigi's mother and father, and the credits roll.

Enemies[edit]

  • Slime (Miniboss)
  • Baby Bowser (Final Boss)

Names in other languages[edit]

LanguageNameMeaning
Japaneseいよいよ クッパじょうだ
Iyoiyo Kuppa Jō Da
At Last, it's Bowser's Castle!
SpanishCastillo del Rey BowserKing Bowser's Castle
FrenchBowser !! Enfin et déjà !! (Super Mario World 2 : Yoshi's Island)
Le Château de Bowser !! (Yoshi's Island : Super Mario Advance 3)
Literally 'Bowser !! Finally and already !!'
Bowser's Castle!!
GermanBowsers Schloß (Super Mario World 2: Yoshi's Island)
Bowsers Schloss (Yoshi's Island: Super Mario Advance 3)
Bowser's Castle
ItalianIl castello di Re BowserKing Bowser's castle
Chinese冲向酷霸王城堡!
Chōngxiàng Kùbàwáng Chéngbǎo!
Rush to Bowser's Castle!
[Edit]
Super Mario World 2: Yoshi's Islandlevels
World 1World 2World 3World 4
Make Eggs, Throw Eggs
Watch Out Below!
The Cave Of Chomp Rock
Burt The Bashful's Fort
Hop! Hop! Donut Lifts
Shy-Guys On Stilts
Touch Fuzzy, Get Dizzy
Salvo The Slime's Castle
Visit Koopa And Para-Koopa
The Baseball Boys
What's Gusty Taste Like?
Bigger Boo's Fort
Watch Out For Lakitu
The Cave Of The Mystery Maze
Lakitu's Wall
The Potted Ghost's Castle
Welcome To Monkey World!
Jungle Rhythm...
Nep-Enut's Domain
Prince Froggy's Fort
Jammin' Through The Trees
The Cave Of Harry Hedgehog
Monkeys' Favorite Lake
Naval Piranha's Castle
GO! GO! MARIO!!
The Cave Of The Lakitus
Don't Look Back!
Marching Milde's Fort
Chomp Rock Zone
Lake Shore Paradise
Ride Like The Wind
Hookbill The Koopa's Castle
World 5World 6Secret LevelsExtra Levels
BLIZZARD!!!
Ride The Ski Lifts
Danger - Icy Conditions Ahead
Sluggy The Unshaven's Fort
Goonie Rides!
Welcome To Cloud World
Shifting Platforms Ahead
Raphael The Raven's Castle
Scary Skeleton Goonies!
The Cave Of The Bandits
Beware The Spinning Logs
Tap-Tap The Red Nose's Fort
The Very Loooooong Cave
The Deep, Underground Maze
KEEP MOVING!!!!
King Bowser's Castle
Exercise in the Skies
Mystery of the Castle?
Go! Go! Morphing!
Fight Toadies w/ Toadies
Items are fun!
Endless World of Yoshis
Poochy Ain't Stupid
Hit That Switch!!
More Monkey Madness
The Impossible? Maze
Kamek's Revenge
Castles - Masterpiece Set/Ultimate Castle Challenge
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Yoshi's Island Boss Guide

Yoshi's Island 5-8 Boss Movie

By The Dryest Bones

Hello, and welcome to my first guide for Lemmy's Land! Have that Super Nintendo with Yoshi's Island ready to go? Or maybe, it's the Super Mario Advance 3 version, and it's a little tough? NEVER FEAR! This guide will assist in one of this game’s hardest (and in some cases, funniest) points, the bosses. This guide will describe every boss (and those that I think are worthy of describing as mini-bosses) and the way to beat them.

Kamek: Well, he's there for almost every boss fight (every if you don't count Tap Tap the Golden and the Salvo the Sludge) just to make your life miserable. He turns an ordinary enemy into one of the monstrous boss creatures. He's pretty rough, but he's really a baby on the inside (as seen by him calling you a 'meanie' after you beat the final boss).

World 1 Bosses (the beginner set)

Burt the Bashful
Key Skill: Eggs
Well, Kamek takes one of the Bashfuls (or whatever those things are called) in the final room of the fort and turns it into a giant with really big pants. He's not very tough or intelligent, though, so prepare for a pretty easy first boss. His only attack is jumping on you, so avoid his big body jumps, and you should be in pretty good shape. His weakness is eggs, so just pelt him with eggs and... his pants will slightly fall down? It's pretty weird, but true. If you run low on eggs, there is a flower in the middle of the stage that spits them out In order to defeat him, keep pelting him until his pants completely fall off. Then he'll get red and... die of embarrassment. It's REALLY weird, but then you've beaten your first Yoshi's Island boss.

Salvo the Slime
Weakness: Eggs
Kamek takes one of his Lemon Drops and turns it into a slime monster. All right, it is very possible to finish this battle and never lose Baby Mario! It's really easy... just hit him with eggs and Lemon Drops will fall out of his body. Just keep hitting him, and he'll wither away into nothing. Don't let him push you around, or Yoshi will fall down a bottomless pit of [enter how many lives you have here] return(s). If you run low on eggs, just eat one of the Lemon Drops, and you'll be restocked with eggs in no time!

CONGRATULATIONS! YOU BEAT WORLD ONE! ONLY FIVE MORE TO GO!

World 2 Bosses (Ghosts and Ghouls)

Bigger Boo
Weakness: Eggs
Boo, Big Boo, BIGGER BOO! This is what happens when a Boo grows up! Anyway, this is another easy boss that takes minimal effort to defeat. If you look at it, it will disappear and all attacks (and Yoshi) will pass straight through it. The way to defeat the ghost is to bounce your eggs off of the walls of the chamber, and hit him in the back. The egg will phase right through if you're looking at him, so turn away, launch your egg, and watch it bounce right into his back! If your egg count is low, use the bats fluttering around the chamber to get your eggs back. After three hits, he will get so big that he explodes!

Rodger the Potted Ghost
Weakness: Pushing his flower pot into a pit
Why would Kamek go and use his magic on a flower pot? Well, this is pretty easy. All you have to do is push him into the pit on the other side of the room. Really easy. The only thing to worry about is if Roger pushes you back, or if he breathes fire. Also, some Shy Guys are in the path of the pit, so they will push Roger back and make you slower. But, it's nothing you can't handle! Drop the pot into the pit, and proceed to World 3.

WORLD 2 COMPLETE! FOUR MORE TO GO!

World 3 Bosses (Nature's Fury)

Prince Froggy
Weakness: Giant Eggs
To change things up, Kamek decides to use his magic on you for a change. The only problem is, he shrinks you to half of the size of an egg! To make matters worse, you've been eaten alive by a frog! This is one of the most humorous battles, as you actually have to battle inside the frog's stomach! His only attack is stomach acid that will rain down from the top. These are easily avoided, but will rain in larger numbers and faster as the battle goes on. I guess the frog gets hungry, and Shy Guys (which look giant to a shrunken Yoshi) will start coming down. You must eat the Shy Guys and throw the eggs made from them at the uvula (that red, dangling thing). Continue this until he can't take it, and leave that frog with a permanent stomachache.

Yoshi

Naval Piranha
Weakness: Eggs
ARG! The seafaring Piranha Plant has no room in its pool for a Yoshi, and will try to send ye swimming with the fishes! The plant can only ram ye, so jump out of the way! The beast's weak spot be its clearly shown heart that ye must pelt with eggs. The only problem be that the platform Yoshi be standin' on is blocking the vulnerable area. Ye must bounce the eggs off of the wall and skip them across the water to harm the beast. The plant will send down Nipper Plant spores, so let them drop and eat the plants if yer eggs be gone. A few hits, and the beast will be in Davy Jones's Locker.

If ye wants an easier way to strike down the beast, stand on the far port (left) side of the platform, and launch an egg at the wall that will bounce toward the Piranha Plant. If ye did it right, ye should destroy Naval before Kamek even appears!

3 LEVELS DOWN, 3 TO GO!

World 4 Bosses (Enemies Gone Bad...er)

Marching Milde
Weakness: Ground Pound
Milde has to be one of the most fun boss fights in the game, and just not because it's really easy! Does walking count as an attack? Because that's all he can do! All you have to do is pound Midle's sensitive head, and he will split into two Mildes! Pound them, and you get four Mildes! Pound them for 16 Mildes! After you get 16, the Mildes will be regular enemies that you can eat, egg, or squish. VERY, VERY EASY!

Yoshi

Hookbill the Koopa
Weakness: Eggs, Ground Pound
Hookbill could be one of the more challenging bosses in the game... but then again, you have this guide, don't you? Hookbill will start off as an ordinary giant Koopa Troopa that you can't squish. If you hit his face with an egg or wait a while, he will evolve from four legs to two. He will walk for a little while, and then charge at you, leading to a powerful body slam. This could REALLY hurt, and a low Baby Mario counter won't appreciate it! In order to defeat Hookbill, when he's standing but NOT charging, hit his face with an egg. He will begin to fall backwards at that point. Keep hitting his face with eggs until he is on his back. Then, one ground pound will finish off a chunk of his health. Repeat this process several more times to knock the shell off of that Koopa!

WORLD 4 COMPLETE!

World 5 Bosses (The mad, the ugly, and the REALLY ugly)

Sluggy the Unshaven
Weakness: Eggs
Kamek tells you that the slug has no weakness! Well, it does, and it's pretty obvious. The giant heart inside the blob is its weakness (duh). The only way to get there is to plow through the body with eggs, and hit the heart. He doesn't have any attacks, but his body is rubbery, and you will bounce back if you touch it. If you're all out of egg ammo, go to the flower at the left side of the hall to refresh your eggs. Be careful, Sluggy will slowly move himself down the hall, and he could push you off of the edge of the hallway, so make sure you hit his heart four times before you fall!

Raphael the Raven
Weakness: Ground Pounding columns into him
Kamek gets really mad that you have almost beat the game, so he banishes you to the heavens (the moon) with a giant Raven enemy for all eternity. The moon is a perfect circle that Yoshi and Raphael are stuck to, so you can never fall off. Not going to happen! Raphael has two attacks: to charge right at you, or to send a shockwave that goes around the moon once. Both of these are easily dodged. There are ground pounding stumps around the moon. In order to harm Raphael, you must ground pound one of the stumps while Raphael is on the other side of the moon. The stump will go through the moon, and hurt Raphael. Every time you hurt Raphael, he gets angrier and faster. Just run, pound, and hurt him three times to be released from your sentence.

WORLD 5 COMPLETE! THE FINAL WORLD UP NEXT!

World 6 (Baby Koopa Kingdom)

Tap Tap the Red Nose
Weakness: Eggs (sort of) and falling into lava.
Tap Tap is easy considering how stupid he is. All he can do is jump and follow you around. All you can do to stop him is hit him with an egg to stun him for a second. In order to defeat the spiked fiend, you must throw eggs at the platform at the bottom of the fort. There's an egg-spitting flower in the middle of the chamber, so don't worry about running out. After you break through the floor, just lure the big idiot near the lava pit and he'll hop right in!

Baby Bowser
Weakness: Shockwaves
Well, it's the final battle with the toddler Koopa King! Kamek will be shocked you made it this far, and will yell, waking up 'young master' Bowser. He will squish Kamek to the size of a pancake, and will look at Yoshi. He will call Yoshi a 'gween downkey' and will try to do a ground pound on Yoshi. If he hits Yoshi with the pound, he will throw Baby Mario off of Yoshi's back and will start riding him (how cute)! Freeing Baby Mario from the bubble-thing gets Baby Bowser off Yoshi's back. However, Baby Bowser will continue to go and ground pound. If he misses Yoshi, he will pound the floor, releasing a shockwave that goes through the entire arena. Then, he will do a small hop, and try again. After Baby Bowser does a shockwave or gets off Yoshi, ground pound the ground and give him a taste of his own medicine! Sometimes, when he hops, the wave will go right under him. After three hits, he won't be able to move anymore, and Kamek does his usual helping hand...

FINAL BATTLE (When did he get so big?)
Really, Really Big Baby Bowser
Weakness: Giant Eggs
Kamek really outdid himself with that last spell, and not in a good way! Baby Bowser is now as big as Yoshi's Island, and has a vengeance for a certain green dinosaur! To start off the battle, the Big Baby will make rocks fall from the sky, crushing parts of the battlefield like a Chainless Chomp! Then, he will target you with HUGE fireballs that REALLY hurt! Also, every three fireballs he launches, he takes a step closer to Yoshi, which is NOT GOOD. The only defense you have against the giant tyrant are giant eggs that come to you via balloon. You have to throw them at his face with pinpoint aim! His body is invincible, and he can't feel the eggs if they go over his head! As a bonus, each egg sends him backwards into the area. Hit him three times, and he'll bring down the rocks again. This makes the area you can move on EXTREMELY small. You can still launch eggs during the rock storm, however. After he stops showering down rocks, he will charge VERY close to you. Hit him with eggs, and keep him at bay. There is a possibility that he could ram the platform down, (it HAS happened to me), so make sure he doesn't get that close with an egg bombardment. After a few more hits, he will go down and fall on the platform next to you. Kamek will pick him up, call you a 'meanie', promise revenge, and will fly off to the moon. Then, Yoshi will rescue Baby Luigi and the Stork will take the babies home.

CONGRATULATIONS! YOU'VE BEATEN THE GAME!

Yoshi

Mini-Bosses: These aren't really bosses, but I thought they were important enough to mention as mini-bosses.

Platform Sludge Slime
Weakness: Eggs
All right, I really don't know his name, but it describes him pretty well. He's just like Salvo the Slime, only he's disguised as a platform. He reveals his true self when you approach him. He appears sometime in World 6.

Tap Tap the Golden
Weakness: NOTHING!
Tap Tap the Golden is a golden Tap Tap the Red Nose that appears within door 3 of Bowser's Castle. He just chases you until the end of the lava-filled hallway. Pits and lava don't affect him, and neither do any of Yoshi's abilities. All you can do is... RUN TO THE END!

Kamek A: When you're storming Bowser's Castle as a Yoshicopter, Kamek will be chasing you on his broomstick. He will appear in the background, and then make a noise before he swoops down at you. If he hits you, you spin out of control and crash into a bottomless pit. After Yoshi gets out of the copter area, Kamek will leave you alone... for now!

Kamek B: This form of Kamek is the last thing stopping you from reaching Baby Bowser. If you get near him or hit him with an egg, he will disappear, only to reappear a second later. His only attack is to launch geometry shapes at you. If the shapes hit any of the block-like platforms, they will turn into a Fang bat, a Shy Guy, a Milde, or a Star. Grab it if it's a star, or just avoid it altogether. After you get to the Midway ring, he will stop firing, and you may advance to the final boss.

Well, that's all! If I missed anything, or you'd like to comment, Enail me!

~Fin~

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