Yoshi's Island 5-4 Skip

  • 3Sustained Fluttering
    • 3.25-4 Skip
  • 4Fluttering Frame Data

Perfect Flutter

Perfect Flutter

Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the peak of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a 3 frame window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)

They can be used to access several areas that are otherwise too high to reach, such as:

  • The area above the !switch in 2-4.
  • The last room of the bottom-right room in 4-4. [1]
  • Traveling over the stone column in 6-4. [2]
  • After obtaining the key in 6-6. [3]

Mar 14, 2007  Got a Yoshi's Island DS walkthrough, FAQ or Guide? Use the submission form, or email them as attachments to faqs@neoseeker.com.FAQs/Guides are posted in.

The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.

5-4

Extended Flutter

Extended Flutter

An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:

1. Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce.
2. Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the perfect flutter.
3. Follow the extended flutter up with a manual flutter to gain a bit more height.

Yoshi
  • Extended flutters are used in many levels to reach otherwise unreachable areas like in 1-1 to skip the beanstalk or in 6-4 to travel over the stone column, skipping the need for a key.
  • Extended flutters can also be stored via a perfect jump[4] or by bouncing on a !switch to allow for extra height [5]

The gif demonstrates an extended flutter, followed by a manual flutter as part of the Warpless route in 6-4.

Sustained Fluttering

Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the water section in 3-4, the platform skip in 5-4 or the lava skip in 6-4. Since fluttering is slower than running at full speed, you only want to flutter when it's necessary. You have a 9 frame window to maintain height but you also need to release and repress B within 1 frame to maintain height.

Lava Skip

Lava skip saves about 3 seconds over riding the log. For some people, it's too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you'll have to replay the entire level resulting in multiple minutes lost. Even if you get the mid-ring just before this room you'll still lose 20-40s depending on where you fall in the lava.

Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect!

5-4 Skip

Yoshi

The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around 25-70s depending on where you fall. The time lost is even greater in 100% due to collectibles (30-90s).

There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though).

Any% Time Save:

- No skip (using platform): 2:27
- Half skip (w/ shy guy): 1:31 (-56s)
- Half skip (w/o shy guy): 1:24 (-1:03s)
- Full skip (w/ shy guy): 1:10 (-1:17s)
- Full skip (w/o shy guy): 1:03 (-1:24s)

Full skip saves over 1 minute in 100% and half skip saves about 40s.

Here is an image gallery that shows how to do 5-4 skip.
Backup strat if the first bat does it's circle early: [6]

Fluttering Frame Data

andy_kuma, Brooklyn9d5 & Thurler investigated the frame data for fluttering. First we did some manual testing. The results can be found in this speadsheet!

Later we did automated/scripted testing via Lua and an emulator. The results are as follows:

Perfect Flutter From A Regular Jump

Refluttering

  • You need a 1 frame repress to not lose height during reflutters!
  • There are 6 frames where you can gain height.
  • And frames where you can keep your height.
  • For the first and last 2 working frames, the height loss is greater if you miss the 1 frame repress.
  • It's better to aim for the middle of the working frames because 2 frame repress reflutters wont lose as much height.
  • DROP means that no reflutter will be initiated.
Retrieved from 'https://yoshi.science/wiki/index.php?title=Fluttering&oldid=5549'
Level
Make Way for King Bowser!
World-Level6-
GameYoshi's New Island
BossBowser
<<List of levels>>

Make Way for King Bowser! is the final level of World 6 in Yoshi's New Island, and by extension, the game. It can only be accessed after the player has completed all of the main levels without using the Flutter Wings power-up.

Layout[edit]

Green Yoshi starts the level from a platform on the lava, near Bowser. He frequently summons Metal Guys that Yoshi must swallow and throw at Bowser. Repeating this process three times will defeat Bowser, but suddenly, Kamek appears, growing Bowser to giant size. The player must then combat with Giant Bowser in a battle similar to the one with Giant Baby Bowser from the previous level, but more difficult. Once Yoshi throws Mega Eggdozers to Bowser's mouth three times, he will finally be defeated. Yoshi then can find Baby Luigi by walking to the right, and the ending rolls.

Gallery[edit]

Enemies[edit]

  • Bowser (boss)

Names in other languages[edit]

LanguageNameMeaning
Japanese大魔王クッパ あらわる!
Daimaō Kuppa Arawaru!
The Great Demon King Bowser Appears!

Trivia[edit]

  • If the player exits this level, the flag will be on the top of the volcano, but the '6' seems more pinkish. If this is done, the player will have to complete the previous level again in order to enter this level, as it can't be played freely from the World Map.
Yoshi's New Islandlevels
World 1World 2World 3
Little Eggs, Big Eggs
Chomp Rock 'n' Roll
Cave of the Nipper Plants
Fort Bucket Booby Trap
Heads Up, Hop Up
Bouncy Beanstalk Walk
Ground Pound Rebound
Big Beanie's Castle
Diagonal Valley Rally
Koopa Canyon
Inside the Outside
Seesaw Scramble
Beware the Boo Brigade
Lantern Ghost Grotto
Gusty Glory
Hidey-Hole Hooligans
Count Fang's Castle
All Aboard the Terrain Train
Rise of the Nasty Nep-Enuts
Ukiki Jammin'
Harry Hedgehog's Labyrinth
Slime Drop Drama
Don't Fear the Spear
Ukiki Trouble in Clawdaddy Cove
Lose the Lunge Fish
King Clawdaddy's Sewer Castle
Ride the Blarggwich
World 4World 5World 6
Hop 'n' Pop Till You Drop
Underground Pokey Patrol
Spin-Lift Drift
Fort Key Calamity
Metal Eggdozers on a Roll
Chomp Shark Chase
Flatbed Ferry Freefall
Furious Fred de Fillet's Castle
See Poochy Run!
Brave the Bumpty Blizzard
Fine Feathered Friends or Foes?
Ski Lift Leap
Ready, Steady, Go!
Cruise the Clouds
Fire Watermelon Wonderland
Eggstraordinary Terrain
Punkey the Pokey Prince's Castle
Snow Go Mountain
Chomp Rock Challenge
Bandit Valley
Gargantua Blargg Attacks!
Spray Day Mayday
Hotfoot Hurdle
Pyro Guy Peak
Crumble Rock Rumble
Bowser's Castle Break-In
Make Way for King Bowser!
Leapin' Lava Meltdown
Retrieved from 'https://www.mariowiki.com/index.php?title=Make_Way_for_King_Bowser!&oldid=2829866'