Mar 14, 2007 Got a Yoshi's Island DS walkthrough, FAQ or Guide? Use the submission form, or email them as attachments to faqs@neoseeker.com.FAQs/Guides are posted in. Mar 27, 2012 Stage 2-1: Visit Koopa and Para-Koopa. This stage introduces another original enemy from the SMB series-the koopa. If you eat a koopa, you won't be able to digest them and make an egg.
Bonus game:
Hold Select and press X(2), Y, B, A on any stage select (map) screen. The bonus game will begin when Select is released.
999 lives:
Enter World 4-1 find the two long pipes that are hanging upside down. Kill the Piranha Plants, then swallow Shy Guys until accumulating six eggs. Grab a Koopa Troopa, and stand on the pipe that previously held the lower Piranha Plant. Spit out the shell between the two lower pipes. As the shell bounces back and forth, throw away an egg. Shy Guys will appear from the other pipe and will be hit by the shell until extra lives appear.
Perfect score:
Six stars will appear on the title screen if a perfect score is obtained.
Two player battle code:
Locate the level with a door that leads to a room with a chomping ball and chain, at one of the castles on the sixth part of the game. Enter the room, press Start, then select a power block. It should kill the enemy and create a new door. Enter the new door to get the cheat code for a two player battle game.
Bonus level and bonus game:
To earn a bonus game and bonus level, earn 100% in all levels in any world. There is a different bonus level and bonus game in each world. Try them repeatedly to earn a lot of different items.
World 1: Card Match
World 2: Scratch N' Match
World 3: Flip The Slots
World 4: Memory Match
World 5: Roulette
World 6: Slot Machine
Infinite Yoshi flight:
Jump and hold Jump, so that Yoshi floats for a few seconds. As soon as Yoshi begins to drop, release and press Jump again. Yoshi will keep flying as long as you keep releasing and pressing Jump in this manner.
Information in this section was contributed by 4I Falcon.
Alternate title screen:
Get a 100% game completion to have a night time version of the title screen.
Complete all level in a world (including the extra levels) to have a star will appear next to the game's logo at the title screen. One star (for a maximum of six) will appear for each world that is completed.
Hint: Restore health and lives with Bosses:
When fighting a Boss or main monster you can kill yourself and return with perfect health and all your lives. To do this you hold, every button except for Start on the controller for two to three seconds, then press Start. Note: You must have all your lives for this trick to work.
Hint: Extra life Koopa:
Press Y to pick up the first shell. Throw it at the Koopa and it will go on and hit all the other Koopas. The last Koopa is an extra life Koopa.
Hint: Easy Stars:
Enable the 'Bonus game' code. Choose the popping game and win. You will receive a 20+ star icon. Repeat this as many times as needed. You can also receive other items in the other bonus games.
Hint: Defeating Big Bowser:
When you defeat the mini-Bowser, it will turn big. Target the big egg at its head, then press A. Do this eight times quickly and he will be defeated.
Hint: Defeating Naval Piranha Plant:
When you arrive in the Boss room where that small plant is located, step on the first block on the platform, then shoot a egg at him. However, do not go further than the first block on the platform or Kamek will appear and turn that small plant to a huge monster.
Hint: Kill shooting flowers:
Stand besides a shooting flower until its smiling face pops out. When it does, quickly eat a yellow ball and spit it out again. Do this repeatedly until all of the balls are gone. When this is done, every time its head pops out, it should be empty and harmless.
Hint: World 1-7: Easy lives:
Pick up a Rollie-Pollie Guy with your tounge. Do not turn him into an egg or spit him out for anyone until you get to the pipe that spits out Shy-Guys. Once there, spit the Rollie-Pollie Guy out into a 1 (square) hole on the right of the pipe. Once placed, jump onto the platform above and to the right of it. Let the Shy-Guys jump out of the pipe and onto the Rollie-Pollie Guy. Points will accumulate and will eventually give you 1-Ups continually. After a few hours, you will have 999 lives.
Hint: World 1-7: Coins:
At the beginning of the level when you see the two flashing brown eggs, get them. Shoot the brown eggs at the two brown spike opponent next to the silver spike opponent and to get two red coins.
Hint: World 1-9: Easy lives:
Grab a Melon Bug (the bug that curls when you approach) and take him to the Shy-Guy Pipe (where the Shy Guys appear from). Look up and shoot the bug. If done correctly, the bug should fall in the tiny space on the right side of the pipe, between it and landscape. Stand on the elevated surface and make sure you have no eggs. The Shy Guys will pop out towards you, but hit the bug. You will keep getting extra lives until you have 100. Then, get a perfect completion on World 5 and you will get the roulette game. If you get the X3; you will get 300 lives.
Hint: World 2-3: Use Star through rest of level:
In World 2-3, What's Gusty Taste Like?, collect the Star and run as far as you can, killing the enemies. Go back and wait for the Star to come towards you. Once it bounces back in another area, collect it and run through the rest of the level, and more Stars will be created. At the end of the level, you can collect Coins and Stars from the brick below the last Star. If you do not want to stop, run back to the left and back to the right again. The Star will appear again.
Hint: World 3-1: Hidden area
There is a location in the water in World 3-1 where you can go beneath a land mass to access a hidden area, by jumping off of a giant spring arrow. If you curve to the side and go above the normal hidden entrance, you should enter an area where you will be falling towards nothing. Keep going right (stay in the air as long as possible) until you reach the edge. You will be teleported to World 1-1 (and gain credit toward World 3-1) where you can gain more red coins and hearts than the maximum. It will only go to the top, but it will be 10 times easier to perfect the level.
Hint: World 3-1: Warp to World 5:
On World 3-1, select any character and fall down the waterfall. There is a door at the bottom. Go inside and find the potion. Throw it near the vase and go inside. Enter the vase, which will warp you to World 5.
Hint: World 4-1: Easy lives:
Go up the first steep hill until you get to three pipes and a Koopa walking around. Two will have Piranha plants and one will be a Shy-Guy generator. Throw away an egg so Shy-Guys will start jumping out. Kill the two Piranha plants, eat the Koopa and stand on the pipe. Spit the Koopa shell towards the Shy-Guys. The shell will bounce between the two pipes, knocking out the Shy-Guys. As soon as ten Shy-Guys are knocked out, you will start getting a 1-Up for each consecutive Shy-Guy. The shell will keep bouncing around, killing the Shy-Guys that pop out. You can get up to 999 lives this way.
Hint: World 4-8: Defeating the monstrous Koopa:
When you see the Koopa turn into a giant Koopa, wait for him to pull himself up or quickly throw an egg on its head. Then, throw eggs on its head three times. This will send him to the ground. While he is on the ground, Ground Pound him before he recovers. Repeat this process three times to defeat it. Note: To obtain more eggs, jump onto his shell or on its head. Eggs will be spit out.
Hint: World 5-4: Free mini-games:
Go to a door on your left. Use a POW block or '?' and go to the door and get the secret code. This code will give you free mini-games when you go to the level selection screen.
Hint: World 6-3: Hidden area:
In the second area of World 6-3, jump and touch the left side of the first spinning log, then float to the right and move up against the wall.
Hint: Naval Piranha's Lair: Full stars:
After you go underground in the pipes with water in them, you will reach a place where you hit the arrows with eggs, and you can get the stuff above the water. One of the info blocks always gives you two stars whenever you hit it with an egg. Since there is an egg block near by, you can do this until you have 30 Stars.
Hint: Touch Fuzzy Get Dizzy: Unlimited lives:
Grab a Melon Bug (the creature that rolls up into a ball) and go to the pipe with Shy Guys jumping out of it. Spit the Melon Bug close to the pipe on the left-hand side. When Shy Guys jump out, after a while you will get a '1-Up' for each time a Shy Guy hits the Melon Bug when it is in its melon form.
Hint: Welcome To Cloud World: Followed by eggs:
In this level or any other that has a large fat creature with many following behind it, Ground Pound the large one and the baby ones will follow you as eggs. When you throw one, it will loop and come back to you.
Glitch: Yoshi does flips:
When you find an enemy that you cannot defeat by jumping on them, repeatedly Ground Pound them. It will look as if Yoshi is doing flips on the enemy. Note:You must do this very fast.
Glitch: World 11-1: Free roaming Poochy:
In World 1-11, 'Poochy Ain't Stupid', you can have Poochy free roaming without the scrolling course. At the start of the level, keep jumping on Bats without hitting the 'scrolling course barrier' until you get on top of the wall to the wall that is to the left of you at the start of the level. Once on top, jump and keep doing Yoshi's 'flutter' or 'floating' move until you reach what appears to be an island. Land on it. Then, jump off to the right, fluttering until you reach an island surrounded by lava. Poochy should see you and run over. You now can go through the entire course without the scrolling course freely. The only drawback is if you go under the 'island' (second wall), you will hit the 'scrolling course barrier', then must ride Poochy to the end of the course.
Yoshi's New Island for Nintendo 3DS is a remake of 1995 Super Mario World 2: Yoshi's Island.
Always in search of his brother Luigi kidnapped by Kamek, Baby Mario will have to go to Egg Island Yoshis back to the castle of the infamous Baby Bowser. DTGReviews guide you through the 48 worlds that you do not miss anything from 240 flowers, red 960 parts, 1440 mini star without forgetting the medals that unlock bonus worlds. Figures that can be scary, but do not worry this comprehensive guide for Yoshi's Island prevent you from making an omelette ...
Table of Contents
World 1
World 3
In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of the first world videos, allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.
World 1-1: Small large eggs
Five flowers:
Down into the pipe a little further, the flower is on the right in the circle room.
The third is located between the two tubes just after the previous flower.
Climb the pipe just after the module starts' eggs', the flower is in the right cloud.
The latter is under the bridge at the end, break the egg with a' big' to reach
At the beginning of the level ride with the stone to reach the pink door. In the room, eliminate all the enemies with the stone to reveal the flower.
The second flower is found at the end of the table when Yoshi is transformed into mine cart.
Right out of the game' transformation', target cloud over the ball, to get the third flower.
A little later, when you push the' all' ground does not drop, use you to jump into the ceiling. The fourth flower is at the bottom on the left.
Progress a little further, once you have cleaned the pipes with stone, down in the last. Break the ground with a' attack' rodeo, to recover the fifth flower.
World 1-3: Cave Nipper
Five flowers
When you broke the second cloud level, the pieces appear, pull in the vertical axis to reveal another cloud and the first flower.
In the cave, just after the pipe where the yellow enemies out, pull the three clouds before the red flower. Help you to reach parts of the cloud medium and the second flower.
Just after the second flower, down into the green pipe. At the bottom of this cave pull the pieces to reveal a cloud containing the third flower.
Continue your progress and catch the fourth flower, simply for parts with an egg.
At the exit of the cave, shoot the balloons to bring down the 'jumping ball'. Use it to reach the fifth flower on the platform to the left.
World 1-4: Peril at Fort Bucket
Five flowers:
To catch the first flower, pull the second bucket to bring down a jumper' ball', use you to reach the flower on the platform above.
Before entering the door of transformation balloon still go ahead on the right to catch the second flower.
During the third ascent balloon flower is on the left in a circle pieces.
A little further into the dungeon, pull the four piece between the two platforms above the lava to reveal a cloud and fourth flower.
Continue your progress and start an egg between the two balances equipped with red balls to reveal a cloud containing a' ball' jumper. In the hall of the pipe, pull the three parts right to the fifth flower appears.
World 1-5: Ascension continues
Five flowers:
Right out of the pipe that takes you to the second part of the level, go to the right to get the first flower.
A little higher up, at the flower that spits eggs, the second flower is in the second cloud from the right.
Continue your ascent, the third flower is in the cloud that floats on the right.
Level platforms that move from right to left, go through the pipe, inside the fourth flower sits atop.
Before exiting the level, jump into the void on the right to reveal a cloud containing the fifth flower.
World 1-6: Along the Beanstalk
Five flowers:
At the entry level, climb to the pink door on the left you helping Bean, at the bottom of the hall is the first flower behind carnivorous plants.
For the second flower, climb to the top of the first giant bean you grow.
The first green tourniquet made burst the cloud on the right with an egg to catch the third flower.
In the second part of the level, let yourself fall with yellow pads to catch the fourth flower.
A little further on, jump in the purple block to make it grow in value over the left you reach the fifth flowers.
World 1-7: Rebound rodeo
Five flowers:
Descend into the green pipe just after the pink maskass on stilts, remove the yellow maskass to take the first flower.
Just after ascent pipe, make an 'attack' on the rodeo red poles blocking the entrance to the second flower.
In the part where you run on the walls by the stars, let yourself fall into the two columns of cubes to catch the third flower.
Make an' attack' on the rodeo brown block in the ground before the red maskass on stilts, the fourth flower awaits you below.
A little further, let yourself fall on the platform side of the pipe, turn around to cross the wall and take the fifth flower.
World 1-8: Castle Boss Harry:
Five flowers:
Start by taking the key hidden in a cloud under the' platforms' Countdown, in possession of the key take the first flower and flying in the open room.
Also in this part of the castle jump between the white platforms to reveal a cloud, it conceals the second flower.
At the' flower' spits eggs turn around, to go on the decks' down' on the left, jump on the last to avoid destroying the go. Pull the pieces to reveal a cloud containing the third flower.
In the first part with the big orange blocks, go pinball down, then go back to the other side through the blue block to reach the fourth flower in the corridor of the above.
The fifth and last flower in a cloud hid in a hole in the second half with big orange blocks: jump to make it appear.
In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of the second world videos, allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.
For the first flower, simply to take it with a red shell after destroying small brown blocks.
A little further on, break the brown block with' attack' rodeo, then catch the second flower on the right with a red shell.
Just before exiting through the blue door, go up by jumping on Koopas flying to reach a pipe break inside the blocks before getting the third flower with a carapace.
After completing the second metal egg, continue into the hole under the stairs to catch the fourth flower ball through the jumper.
In the last part of the level, grab the fifth flower, next to the pipe before the blocks will collapse.
World 2-2: In search of the lost path
Five flowers:
For the first flower, move the first' mime' in spikes, it will appear at the bottom.
After dropping the ball big jumper, head to the left to find a cloud in a cave, break the cloud to retrieve the second flower.
A little higher, after building the stairs, go left, you will find the third flower in a cave hidden in the wall.
As for the first, the second drop' mime' in points, the fourth flower appear above you.
Again drop the' mime 'in the fifth flower spikes and appear above you.
Five flowers:
Move a little in the level, green pillar swallow Koopa, before sinking into the ground and throw the shell into the hole to retrieve the first flower.
The second large lever, pull in the cloud on the left to bring up the second flower.
A little farther, jump behind the red post to find a cave, the third flower is in the pink room door jump to catch.
During your descent' jackhammer', the fourth flower is in the center of the room, break the blue block to get.
After the flower that spits eggs completely off the second great rocking show pieces, to pull in a cloud containing the fifth flower come.
2-4 World: Advanced Boo
Five flowers:
Early in the mansion, bring up a cloud containing the first flower in the small platform.
A few steps farther into the room containing the second big Boo, go to the bottom to see a cloud, it will show the second flower.
Just below, hurry up eating Maskass that bar with the door in the room catch the flower third riding on big blue blocks.
In the room with the first round arrow'' stand on the left, the fourth flower is in the cloud in the small platform.
Before getting into the room with the second round arrow'' get into the pink door, the fifth flower is in the first block. To catch bypass the block on the right avoiding the fireball.
World 2-5: Cave Ghosts lamp
Five flowers:
At the entrance of the table, stand on the green block to catch the first flower just above.
After breaking the first block of stone down, break the blocks on the left, jump to grab the second flower.
In the cave at the' flower' shoot spit eggs in the cloud on the right, it will bring the third flower below. Bypass the balance ball down with yellow pads on the right.
Once you have retrieved the key, in the part where you have to break the blocks down to the blue door, pull in the cloud to discover the fourth flower.
In the last part, the fifth flower is on the left in the third conduit.
World 2-6: Glorious bursts
Five flowers
At the beginning of the level, jump between the two green stone block to reveal a cloud: pull in. With the jumping ball you can ride, head to the right to find the first flower.
Just before leaving this part of the table, jump on the flying ghosts to reach the platform just right containing the second flower.
In the second part, fall into the hole to find a cloud containing a large hopper ball. Once in the sky jump on the right to get to the last platform with the third flower.
Just after descended from heaven, jump on the four ghosts to climb to fourth flower right.
The fifth flower, can not miss, it is between two trunks on the road.
World 2-7: Lair of the mutineers
Five flowers:
In the first part of the level, the first flower is in a prison of stone, to recover, Gobble big Maskass right and drag to the right, by doing so you get three lives over the flower.
In the second part, let you drag with the green platform under the stone, do not forget to drop to retrieve the second flower.
On the last moving purple path, break the blocks with an egg out of the way to the third flower.
When you are transformed by helicopter, the fourth flower is between two gray blocks at the end of the level.
At the end, let you down with large yellow blocks to reach the cloud hurry, to shoot and take the fifth flower before the Koopa does not break the ground
World 2-8: Castle of Count Crocula
Five flowers:
Mount using three green platforms to reach another small white platform on the left and down to find a door. In the secret room you must run up walls with stars Yoshi, after second series of coins, jump the wall at the red signs to catch the first flower.
Pull in the corner with eggs to actuate the mechanism on the right, when the block of wood is top go below to catch the second flower.
Raise the yellow block with an' attack' rodeo to achieve the above parts, pull the aim to take the third flower.
When you arrive in the game with the red blocks to grow, jump over to the shift of the green platform below and to nab the fourth and flower.
A little further, use the yellow block to be shooting up to lift the block of wood when it is high bypass underneath to reach the fifth flower.
World 3
In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of third world video allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.
Five flowers:
Huba after shooting the first time, climb the trees to catch the first flower.
Always after shooting Huba, dive into the water to reach a passage under the rock, go in the pink door, the second flower appears when you take the parts.
With the second Maskass metal, cross the water and before returning, run the egg on the left to grab the coins and the third flower.
In part submarine, the fourth flower is on the right path after the first lap.
At the end of the level, jump in the last platform where the cloud to catch the fifth flower.
3-2 World: Dam Ukiki
Five flowers:
Advance in just the level and break the stone blocks or let it do the monkey to retrieve the first flower.
Before leaving the first area, stand on the platform to reach a pink door, the second flower sits atop the timed course.
In the second area of the table, jump between two palm trees on the small island to reveal a cloud. Inside the secret room with the blocks' down', the third flower is at the top right.
For the fourth flower, let you down with the green platform, pull the monkey will make the flower falling.
Before you finish the level you use, monkeys who throw missiles to jump to the fifth flower.
3-3 World: Labyrinth Porcupine
Five flowers:
From the beginning of the level, climb trees, the first flower is at the top left.
In the upper cave, jump over the white square to reveal a cloud to build a staircase. In the secret room, break all the blocks with the large egg to make accessible the passage to the second flower.
Also in the upper cave, break the cloud on the left flipper to discover the third flower.
This time right flipper, stand on the yellow mushroom and pull in the cloud containing a pink door. In the hidden room, follow the timed course to reach the fourth flower.
At the end of the level, back outside, climb up the tree on the left to catch the fifth flower.
World 3-4: Flood Machalow
Five flowers:
First yellow turnstile with the 'spear fish water' jump into the right corner to see a cloud containing the first flower.
At the end of the course the previous turnstile, step onto the white platform just above to find the key to the pink door. In the secret room, finish the course pink turnstile to reach the second flower.
At the pink door closed with planks, roll a cracked egg on the block in the ceiling. In the hidden room, pull the egg with metal on the left to deliver the passage careful anyway to nab the other egg metal above to be able to take the third flower.
At the end of the hallway with yellow slims you discover three gateways through a cloud, move the end of the first to show the fourth flower in the corner.
At the top of the final climb red turnstile, pull in the cloud containing the fifth flower, before getting to the boss door.
World 3-5: Trance Lance
Five flowers:
At the beginning of the table, break the block and the elimez Maskass-lancer at the bottom lies a cloud containing the first flower.
A little farther, pull an egg in the wall so that it bounces in the second flower under the platform.
In the part with 'Dog-Dog' just skip to catch the third flower (image3).
When you reach the end of the second green elevator with three lancers, jump into the wall on the left to enter a pipe. Inside, kill the three Maskass-lancers to show the fourth flower.
Continue your ascent and before leaving, go left to find another cave with a pink door. Inside, it's a race with the stars Yoshi, at the first giant bean jump on the left to mount on the ceiling leading to the fifth flower.
World 3-6: Antics in Tournepince
Five flowers:
Jump into the void on the platform where stood the first crab to discover a cloud containing the first flower.
A little farther, pull in the cloud above the little white square to bring up the second flower.
Continue your drive and push the pole into the ground it will release a cloud containing a jumper ball. Playing well hidden reached, climb up trees to find the third flower.
In the part where you are transformed into jackhammer, break the boulders to find the fourth Flower. Note that you can do this way several times to break any large square block and get the red coins.
Over the past vines, pull the monkey it will break the cloud containing the fifth flower.
World 3-7: Big gobée
Five flowers:
When you arrive at the evil flower, jump to its location to discover a cloud containing the first flower.
In the flooded path, head to the right behind the big metal pipe to catch the second flower in the top corner.
At the end of that path, break the stone block with the metal egg to unlock the passage to the third flower and output.
In the last part of the table, jump into the void above the second palm tree, a cloud containing the fourth flower appear.
Find the key to the door in pink blocks down and tuck in. End simply climb to take the fifth flower on the last palm.
World 3-8: Lair King Tournepince
Five flowers:
From the first run on water, jump after the series of rooms to catch the first flower.
For the second flower, remove the crab under the white platform to reach.
A little further, eliminate the two crabs to take third flower continuing your path.
At the flower spit eggs, jump on the left to find a cloud containing a jumper ball. At the end of the descent of the next room, break the two blocks of stone with metal egg to reach the fourth flower.
In the last part before the boss, go to the bottom after the first crab to discover a cloud that will appear above the fifth flower.
World 4
In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of the fourth world videos, allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.
World 4-1: The Harder They Fall
Five flowers:
In the area with the big balloons, pull in the cloud to reveal the first flower.
Always in the same area, let yourself fall below the closed pink door to find the entrance. In the secret room, the second flower awaits you at the top of the climb.
In the second part of the level, jump into the void with bubble at the end of the course with green platforms to discover a cloud containing the third flower.
In the last area of the table, run the' big' egg to the right it will take the fourth flower alone.
Also in this area, the fifth flower appears in a circle of parts when the' big' egg has finished his journey.
World 4-2: Underground Patrol
Five flowers:
Advance until blocked by boulders area, break them to get the first flower in the brown block.
A little further by jumping into the vacuum through pinball, get the second flower on the left for your fall.
Down this fall, pull on the cloud on the left to reveal a pink door. The third flower is in a loop path for the walls.
In the last part jump on the platform where the flower' spit' bombs to discover a cloud containing a large balloon' jumper'. During the timed path pull in the cloud for the fourth flower.
Continue your way, the fifth flower is in the cloud above the platform with cactus and two flowers' spit' bombs.
World 4-3: Drift spinning
Five flowers:
At the beginning of the level, remove the large flowers and pull between the two pipes to reveal a cloud containing the first flower.
On the rotating green platform, climb the pipe that produces the large flower. The second flower is found at the end of the course in the sky.
For the third flower, prepare a green shell and send it at the red button, jump on it to the shell through and take the flower.
Now get into the door of transformation in mining truck, the fourth flower is found at the end of the path.
Coming out of the transformation, the fifth flower shoot from the rotating platform, a little further under the pipe.
World 4-4: Trial Fort Key
Five flowers:
In the hall of the castle, take the left door at the end of the course stand on the platform on the left before taking the key to catch the first flower with an egg.
Back into the hall through the door on the right, the second flower is found in a small hallway on the right at the end of the course just before taking the key.
Last return in the hall, this time down the pipe, pull an egg against the right wall to retrieve the third flower.
In the climb with Maskass spinning, eat the fourth on the left to reach the fourth flower behind.
In the room just before the boss, pull on the right with the large egg'' at the end of his journey he will take the fifth flower.
World 4-5: Metal rolling
Five flowers:
With the first egg'' metal, head to the left and run into the wall, do not forget to follow for it breaks the other side. When the egg came to rest destruction look back the first flower.
Take the second 'metal egg' and jump into the water where you just opened, pull in the blocks at the bottom right to get the second flower.
In part with the water up and down, get the third flower under the white platform when the level is low.
Also in this area, at the end pull an egg on the left wall for him to destroy the blocks on the right. Down the hall get into the pink door and take the fourth flower in the cloud midterm.
In the last part of the level, run 'egg metal' on the first blocks on the right and follow it for it will take you to the fifth flower.
World 4-6: Gymkhana Chomp Shark
Five flowers:
At the beginning of the table, hurry to get on the platform with the blocks on the right to reach a tip: get. In the room, detach the Chomp jumping on the pier and pick the first flower.
A little further on, stand on the block-shaped' Z 'to get on the platform to the right, pick the second flower awaits you kindly.
Especially stay up and jump from platform to platform to reach the third flower on the last.
During the chase with the Big Chomp, get the fourth and fifth flower during the journey.
World 4-7: From platform fall
Five flowers:
At first pass the first barrel attracting a ball to the right, use you to climb into the alcove above and grab the first flower.
At the exit of the transformation, jump on the ball to reach the entrance. The second flower in the middle of the helicopter ride.
At the end of the ascent between the guns and the yellow platforms, pull in the cloud to find the third flower.
The fourth flower awaits you at the finish with pink platform at the beginning of the last part of the level.
After your ride red platforms, jump on the fifth flower before the last platform.
World 4-8: Castle Boss Cheep
Five flowers:
Fall on the platform below the second ball to bring up the first flower, retrieve it by pulling.
A little further, prepare an egg to catch the second flower between the two pillars, pull back while the ball.
In the second part of the castle, eat Lakitu to take his cloud, then ride to take third flower.
Thanks to the' first' directional ball, catch the fourth flower under the white platform.
Continue forward with your' ball' and break the two small blocks to release the fifth flower, catch it by paying attention to the ball falls.