Yoshi's Island Background

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< Super Mario World 2: Yoshi's Island

This is a sub-page of Super Mario World 2: Yoshi's Island.

  • 1Unused Background Graphics
  • 2Unused Background Palettes

Unused Background Graphics

Layer 2

Use the Pro Action Replay code 7E013AXX to change the Layer 2 background, and 7E013CXX to change the background palette.

Background ID:05
Palette ID:05
An unused background image with pink trees and a lot of clouds. This background has many different layers of parallax scrolling: The trees, cloud top, and the first 6 rows of clouds all scroll at different speeds.

Background ID:0C
Palette ID:0C
An earlier, less detailed version of the existing jungle background.

The grassy cave background has some content that is never seen in the game. This background is usually set against a black background gradient, so the trees at the top are never seen. The only level in which this background is set against a non-black gradient is in World 2-8, and the room it appears in is not tall enough to display the top of the background.

The pine forest background first seen in World 2-1 also has unseen content. The more traditional style clouds are located at the top of the background image, never seen in-game.

These tiles are found in the same background bank as the final jungle background. This may have been part of an even earlier jungle background, from the period of development before the art style changed. Unfortunately, every other tile of this earlier background seems to have been overwritten.

Layer 3

Use the Pro Action Replay code 7E013EXX to change the Layer 3 background, and 7E0140XX to change the background palette.

Background ID:05
(Palette ID unknown)
Just some dots. Unused dots, but still dots. (Snow, perhaps?)

Background ID:0E
(Palette ID unknown)
Another unused, less detailed jungle background image. The foliage and trees scroll at different speeds.

This works well when combined with the unused layer 2 jungle image.

Background ID:0F
Palette ID:09
Some scratchy mountains set against clouds. This could have been used in World 5, but isn't.

Background ID:17
Palette ID:17
An unused background layer consisting of many stones.

Background ID:1E
Palette ID:18
A variant of the background used in the first room of World 6-8. The black clouds are not seen in the used version of this background, and the moon in this version scrolls, unlike the stationary moon in the final version.

Background ID:2F
Palette ID:32
This game uses many different cloud background images, but this one is never used.

The Starry Night background has some hills at the bottom, but in normal play they're always obscured by a Layer 2 image.

The actual background used in World 6-8 has some unused content as well. The moon is fully rendered, though only part of it can be seen in normal play, and a gathering of upside-down clouds is just above that. The smiling clouds are just a result of the wrong set of animated cloud graphics being loaded.

Just like the above background, upside-down clouds can be found in the sunset background. It is used three times in 6-1, and each time loads a different set of clouds. In the first room, it displays smiling clouds. In the second room, the clouds are garbled blocks. In the third room, it displays the clouds seen here.

Unused Background Palettes

Background Gradients

Use Pro Action Replay code 7E0134XX to change the background gradient.

A good number of solid color backgrounds are not used. Gradient IDs follow:

Light Blue: 03
Sky Blue: 04
Red: 06
Pastel Green: 08
Lavender: 09
Pink: 0B
Blue: 0C
Tan: 0D
Ecru: 0E

  • Pink & Purple
    (ID #11)

  • Sunset
    (ID #17)

  • Blue-Green & Light Green
    (ID #1D)

Three background gradients are likewise unused.

Layer 2

Use Pro Action Replay code 7E013CXX to change the background palette.

Palette ID:0B
Unused daytime version of this background. The palette used in-game is a sunset palette.

(Source: Mattrizzle)

Palette ID:1E
Pink variation of these spiral blocks found in certain levels.

(Source: Mattrizzle)

Palette ID:27
An unused autumn version of the mountain background seen in World 1-1 and many other parts of the game.

(Source: Mattrizzle)

Palette ID:2A
A view of the ocean with a dark green palette.

(Source: Mattrizzle)

Palette ID:2D
An odd purple and red variation of the standard jungle background.

(Source: Mattrizzle)

Layer 3

Yoshi

Use Pro Action Replay code 7E0140XX to change the background palette.

Palette ID:38
An unused silver palette for the castle towers and candles Layer 3 seen in 2-8, 4-8 and the last room of 6-7.

Palette IDs:15, 16
Lighter and darker palette variations for the crystals found at the bottom of some crystalline cave rooms.

Palette IDs:28, 29
Brown(?!) and light blue color variations of the wavy water layer.

Super Mario World 2 Yoshi's Island Background

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This article is about the final castle in Super Mario World 2: Yoshi's Island. For the place, see Bowser's Castle. For the level in Yoshi's Woolly World, see King Bowser's Castle (Yoshi's Woolly World).
Level
King Bowser's Castle
World-Level6-8
GameSuper Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
<<List of levels >>

King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi.

  • 1Layout

Layout[edit]

When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as the Helicopter. Along the way, Yoshi must avoid the Skeleton Goonies; crashing into them causes him to fall (usually leading to losing a life). Kamek also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block (followed by a Middle Ring), Kamek will fly in for the last time in the area and look at Yoshi grimly.

The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must hit one with a Yoshi Egg, which will then drop to the floor and allow him to progress.

Door 1[edit]

Door 1 contains Mace Guys, Ball 'N' Chains, and lava pits.

Door 2[edit]

Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a Slime, who holds the key to another door that leads to the final room.

Door 3[edit]

Door 3 is notable for the appearance of Tap-Tap the Golden, where he chases Yoshi through a lava-filled cave path that autoscrolls. The 'Castle Boss' music plays in this area, but in the GBA version, the 'Room Before Boss' music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a Warp Pipe to get away from him.

Door 4[edit]

Door 4 consists mostly of moving platforms that hold Coins (being a coin path where the player can get a lot of extra lives). The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups.

Final room[edit]

Kamek attacking Yoshi

All four areas lead to the final room, where the 'Room Before Boss' music plays. The final room before the boss battle is an autoscrolling playroom. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a Fang, a Milde, a Shy-Guy, or a star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room.

Kamek greets Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser awakens, aggravated that Kamek 'woke' him. He then repeatedly Ground Pounds Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a 'gween donkey'. He attacks Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King.

Yoshi and the gigantic Baby Bowser are seen here fighting.

Once Baby Bowser is defeated after three hits, Kamek returns, fully healed from his beating, and puts his magic to full power. Yoshi then finds himself in the now-destroyed room, and Big Baby Bowser (healed from Kamek's spells) appears in the background. Yoshi must nab red Giant Eggs from the Baron von Zeppelins that fly in, while avoiding falling rocks that destroy the stadium, fireball blasts from Big Baby Bowser, and Big Baby Bowser charging at Yoshi head on. If Yoshi hits him seven times, Baby Bowser is returned to his normal self, and Kamek flies off with him. Then, Yoshi jumps up to a small area where the stork and Baby Luigi are kidnapped. After that, a message says:

Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.

The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery!

Thank you, Yoshi! The twins will meet the parents soon!

The Stork can then make his delivery to Baby Mario and Luigi's mother and father, and the credits roll.

Enemies[edit]

  • Slime (Miniboss)
  • Baby Bowser (Final Boss)

Names in other languages[edit]

LanguageNameMeaning
Japaneseいよいよ クッパじょうだ
Iyoiyo Kuppa Jō Da
At Last, it's Bowser's Castle!
SpanishCastillo del Rey BowserKing Bowser's Castle
FrenchBowser !! Enfin et déjà !! (Super Mario World 2 : Yoshi's Island)
Le Château de Bowser !! (Yoshi's Island : Super Mario Advance 3)
Literally 'Bowser !! Finally and already !!'
Bowser's Castle!!
GermanBowsers Schloß (Super Mario World 2: Yoshi's Island)
Bowsers Schloss (Yoshi's Island: Super Mario Advance 3)
Bowser's Castle
ItalianIl castello di Re BowserKing Bowser's castle
Chinese冲向酷霸王城堡!
Chōngxiàng Kùbàwáng Chéngbǎo!
Rush to Bowser's Castle!
[Edit]
Super Mario World 2: Yoshi's Islandlevels
World 1World 2World 3World 4
Make Eggs, Throw Eggs
Watch Out Below!
The Cave Of Chomp Rock
Burt The Bashful's Fort
Hop! Hop! Donut Lifts
Shy-Guys On Stilts
Touch Fuzzy, Get Dizzy
Salvo The Slime's Castle
Visit Koopa And Para-Koopa
The Baseball Boys
What's Gusty Taste Like?
Bigger Boo's Fort
Watch Out For Lakitu
The Cave Of The Mystery Maze
Lakitu's Wall
The Potted Ghost's Castle
Welcome To Monkey World!
Jungle Rhythm...
Nep-Enut's Domain
Prince Froggy's Fort
Jammin' Through The Trees
The Cave Of Harry Hedgehog
Monkeys' Favorite Lake
Naval Piranha's Castle
GO! GO! MARIO!!
The Cave Of The Lakitus
Don't Look Back!
Marching Milde's Fort
Chomp Rock Zone
Lake Shore Paradise
Ride Like The Wind
Hookbill The Koopa's Castle
World 5World 6Secret LevelsExtra Levels
BLIZZARD!!!
Ride The Ski Lifts
Danger - Icy Conditions Ahead
Sluggy The Unshaven's Fort
Goonie Rides!
Welcome To Cloud World
Shifting Platforms Ahead
Raphael The Raven's Castle
Scary Skeleton Goonies!
The Cave Of The Bandits
Beware The Spinning Logs
Tap-Tap The Red Nose's Fort
The Very Loooooong Cave
The Deep, Underground Maze
KEEP MOVING!!!!
King Bowser's Castle
Exercise in the Skies
Mystery of the Castle?
Go! Go! Morphing!
Fight Toadies w/ Toadies
Items are fun!
Endless World of Yoshis
Poochy Ain't Stupid
Hit That Switch!!
More Monkey Madness
The Impossible? Maze
Kamek's Revenge
Castles - Masterpiece Set/Ultimate Castle Challenge
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