Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme. Overview[edit]Pipe Cannon. A Koopa without a Shell, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A winged ? Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the Pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular Coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex. The Message Block ahead provides information about using the Item Storage. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi are in their big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling them about picking up and throwing a Shell. The player can use this hint exactly at this point: they can pick up the Red Shell ahead and throw it up to hit the Rotating Block which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up. Dragon Coins[edit]
Enemies[edit]
Names in other languages[edit]
Gallery[edit]
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Jun 17, 2011 I like it! Some ideas: make pigs Yoshis, chickens Goombas, and the squids and ghasts Sniffits (make their tentacles transparent). 1/8/2011 Posts: 122 Member Details. Instead of pigs being yoshies too, what about if i turn them into poochies from Yoshi's Island? Poochy ^ #18 Apr 19, 2011. View User Profile View Posts Send. Apr 07, 2014 World 1-8: Big Beanie's Castle. This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 1-8: Big Beanie's Castle. Walk through the gate and hop onto the red ledge. Take out the Bean and collect the Red Coin among the row of coins.
World 1 is the first world of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. The world contains eight normal levels and two secret levels. Its extra level is Extra 1: Poochy Ain't Stupid, and its secret level is Secret 1: Exercise in the Skies. The world's theme is a grassy plain in spring.
Levels of World 1[edit]The following is a list of each level in World 1. Make Eggs, Throw Eggs[edit]This level is an easy course that teaches the player some things about the game. The level features Shy-Guys, Fly Guys and the Chomp Rock. Watch Out Below![edit]The second level is easy too. However, at the beginning, Yoshi must run quickly because Incoming Chomps will fall down and create holes in the ground. This level also introduces the transformation of Yoshi into a Helicopter. The Cave Of Chomp Rock[edit]This level takes place inside a cave containing many Nipper Plants and Chomp Rock. The level also features a Minigame room. Burt The Bashful's Fort[edit]The first fort is an easy level. At the beginning Yoshi must be careful because some walls can fall down and squash him when Yoshi runs past them. The level features the Burts, Lava Bubble and much more. The boss of the fort is Burt the Bashful, a giant Burt who jumps very high. Yoshi must throw eggs at him to defeat him. Hop! Hop! Donut Lifts[edit]This level is slightly harder than the previous four because it is an auto-scrolling level, so Yoshi must follow the path to get to the end. The level features the Donut Lifts as says the name, which fall if Yoshi stands on them for too long. Shy-Guys On Stilts[edit]This is an easy level with many Shy-Guys on Stilts. This special kind of Shy-Guy cannot be swallowed by Yoshi when on their stilts. This level contains two dark cave areas. At the end, a 1-Up balloon will appear. Touch Fuzzy, Get Dizzy[edit]This is a forest level with a Minigame Room and many Fuzzies. It also features the extremely rare Melon Bug that helps Yoshi to defeat enemies like Tap-Taps. Salvo The Slime's Castle[edit]This is the first castle of the game. It is an easy level, however Yoshi must be careful with the spiked platforms and the rotating cylinders. The boss is Salvo the Slime, a giant Lemon Drop. Yoshi has to throw eggs at it to defeat it. Poochy Ain't Stupid[edit]This is the first 'extra' level in the game. The main focus of it is Poochy, who Yoshi must ride on to get past the level. If Yoshi falls off of Poochy, he'll fall into lava and lose a life. Exercise in the Skies[edit]Available only in Super Mario Advance 3: Yoshi's Island. This is the first secret level in the game. As the name implies, Yoshi will have to traverse through cloud platforms and other types of airborne terrain most of the time. Bonus-1[edit]Collecting 800 points (700 in the remake) will unlock Flip Cards to play anytime.
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