Yoshi's Island DS | |
---|---|
Developer(s) | Artoon |
Publisher(s) | Nintendo |
Director(s) | Hidetoshi Takeshita |
Producer(s) | Toyokazu Nonaka |
Artist(s) | Yasuhisa Nakagawa |
Writer(s) | Soshi Kawasaki |
Composer(s) | Yutaka Minobe Masayoshi Ishi |
Series | Yoshi |
Platform(s) | Nintendo DS |
Release |
|
Genre(s) | Platforming |
Mode(s) | Single-player |
Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]
Yoshi's Island. Super Mario World 2: Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System. To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. For Super Mario World 2: Yoshi's Island on the Super Nintendo, a GameFAQs message board topic titled 'I've always wondered: What determines the Bonus Challenge you get.' Feb 28, 2020 Yoshi's Island Zone is a DLC level given for free to owners of Sonic Lost World for the Wii U. In it, Sonic travels to Yoshi's Island to save the Yoshis. In the said DLC, Sonic can travel through a 2.5D side-scrolling Zone featuring an influx of items, both Sonic the Hedgehog and Yoshi-themed.
The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.
Gameplay[edit]
Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]
What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]
The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]
Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]
Plot[edit]
As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.
Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.
Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.
In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.
Yoshi's Island Game
Development[edit]
Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]
The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]
Reception[edit]
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Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'
One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]
Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]
References[edit]
- ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
- ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
- ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
- ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
- ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
- ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
- ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
- ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
- ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
- ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
- ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
- ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
- ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
- ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
- ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.
External links[edit]
- Official website(in Japanese)
- Yoshi's Island DS at IGN
Super Mario World 2: Yoshi's Island (SNES) - Game Manual
Yoshi's Island Stage Selection Center
SUPER MARIO WORLD 2® YOSHI’S ISLAND INSTRUCTION BOOKLET
Super Mario World 2 Documentation
SUPER NINTENDO® ENTERTAINMENT SYSTEM
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(2) Table Of Contents
The Story................................3
Controller Functions.....................7
Before You Start The Game................9
The Level Selection Screen..............10
The Basic Rule..........................11
Basic Items.............................13
The Goal and The Score..................14
The Bonus Challenge.....................15
Try Everything!.........................17
Watermelon and Special Attacks..........18
Metamorphoses...........................19
Keys, Doors and Mini Battles............20
Special Items...........................22
The Effects Of Special Items............23
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(3) THE STORY
This story happened a long long time ago...
This is a story about a baby and Yoshi...
A stork hurries across the dusky, pre-dawn sky. In his bill, he
supports a pair of twins who are to be delivered to their parents as
soon as possible.
Suddenly, something appears between the clouds and races towards the
stork with blinding speed!
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(4)
“SSCCRREEEEECH!!!”, it screams. “These babies are mine!”
Snatching only one baby, the creature vanishes into the darkness from
whence it came.
Oh no! The second baby falls undetected towards the open sea...
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(5)
The kidnapper is Kamek, an evil Magikoopa from the Koopa Kingdom.
Having divined last night that twin babies born this morning will bring
disaster to the Koopa family, he arranged for an early morning ambush.
Returning to his castle, Kamek realizes that he missed the other baby.
He orders his toadies.
“Go forth and find the other baby!! Don’t let his parents get him
back! Ever!!”
Meanwhile, the second baby does not fall into the sea after all...it
lands safely on Yoshi’s back! And right after him drops a map!!
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(6)
This paradise is Yoshi’s Island. And on this island lives lots of
different Yoshies. These Yoshies are naturally laid back and relaxed,
but this is a calamity and everyone is in a state of panic. As the
Yoshies frantically yell over each other, the baby insistently points
at something.
Yes! The baby can sense the other baby’s location. All the Yoshies
quickly agree to help carry the baby to its destination by using a
relay system not unlike the old pony express.
The Green Yoshi draws first honors.
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(7 & 8) CONTROLLER FUNCTIONS
Let’s master the “Egg Toss”!
[Control Pad moves]
[left/right] Press [left] or [right] to move
[up] Press [up] to enter doors
[down] Press [down] to duck
[START] Pause. Check the score. Select a special item.
[Y button]
Grab enemies.
Sticks out Yoshi’s tongue in the direction pressed except downward.
Make eggs.
Press [down] with an enemy in Yoshi’s mouth to create an egg.
Spit out.
Or press the Y Button again to spit the enemy out.
Special Attack
Or, when a watermelon is in Yoshi’s mouth, press the Y Button to spit
seeds, flames, etc.
[L/R buttons & A button]
THROWING EGGS
Pressing the L or R Button will stop the aiming cursor’s movement.
Press [up] to lock the cursor directly above Yoshi.
For egg throwing there are two controller configurations. (Refer to
Page 10.) Press [down] to cancel the throw.
Number 1: PATIENT
Press the A Button to activate the aiming cursor. Press the A Button
again to throw the egg.
Number 2: HASTY
Press and hold the A Button to activate the aiming cursor. The egg
will be thrown when the A Button is released.
[B button]
Jump.
If you continue to press the B Button, Yoshi will float in the air
briefly. Make an extra effort!
Press [down] while in the air to pound the ground. Pound the ground!!
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(9) BEFORE YOU START THE GAME
If you clear a stage, the progress of the game, and score for that
stage will be saved automatically.
Insert the Game Pak into the Super Nintendo Entertainment System
Control Deck and turn the POWER switch to the ON position.
The story will begin. To by-pass the story, and get to the Title
Screen, press the Start Button.
Press the Start Button again to get to the File Menu.
Select the file to which you want your data saved. There are a total
of three.
You may copy files to each other. This allows you to continue a
friend’s saved game.
You may erase date from any of the files. Erased data is
unrecoverable, so be careful when erasing.
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(10)
THE LEVEL SELECTION SCREEN
There are 6 Worlds in this game, and each World has 8 Stages. Move the
hand-shaped cursor to the Stage you wish to play.
The Stages you have cleared will be displayed in color. You may play
each Stage as many times as you wish.
If you would like to challenge another World, move the cursor here [top
of screen where folder tabs are] to make the selection.
Bosses await you in Stage 4 and 8 of each World.
When you have fulfilled certain conditions, icons will appear here [?
icons]. These are special surprises for you!
Score: This allows you to view the best score of any cleared Stage.
{Refer to Page 14.)
Controller Configurations: There are 2 different ways to throw eggs.
Please choose your favorite.
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(11) THE BASIC RULE
If you get struck baby Mario will fall off your back. Watch the timer!
To clear a Stage, jump through the GOAL! Ring, and pass baby Mario on
to the next Yoshi.
If baby Mario becomes separated from Yoshi, the Countdown Timer will
begin. You only have a short time to reunite Yoshi and baby Mario
before baby Mario is swept away by Kamek’s toadies.
Do not allow the Timer to reach 0...
HELPFUL TECHNIQUES
When baby Mario floats way up, you can hit him with an egg to bring him
closer. Additionally, Yoshi can hit him with his tongue by shooting
his tongue upwards.
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(12)
Increase the Countdown Timer by gathering Stars. You may collect up to
30.
The Countdown Timer starts at 10.
If the Countdown Timer drops below 10, it will recover slowly after you
grab hold of baby Mario again.
The Timer will only recover up to 10.
The Middle Ring
There are Rings (see the picture on the right) throughout each Stage.
These Rings allow you to continue from said point if you fail before
completing the Stage.
Jumping through the Middle Ring activates it and gives you an
additional 10 Stars.
If your game ends before you complete the Stage, then you have to start
from the beginning of the Stage.
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(13)
BASIC ITEMS
Coins:
There are coins everywhere. Collect 100 for a 1up.
Red Coins:
There are 20 red coins hidden among the regular coins per Stage. Grab
them all for the high score. These coins also count as regular coins.
Eggs (Yoshi can carry up to 6):
You may swallow enemies to make eggs, and hit certain blocks to create
eggs. When any egg (except for the Green ones) is used, items will
appear.
Yellow Egg Red Egg Flashing Egg
V V V
Coin 2 Stars Red Coin
Flowers:
There are 5 flowers in each Stage. Collect all 5 for a 1up. They are
worth big points.
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(14) THE GOAL AND THE SCORE
It is difficult to get a perfect score of 100 points in any Stage. At
first your objective should be to simply clear the Stages.
When you jump through the GOAL! Ring, baby Mario is passed on to the
next Yoshi. This also activates the Goal roulette. (Refer to page
15.)
SCORE BOARD
When you reach the goal, the score board will be displayed. And the
score will be calculated. Here is the scoring method used:
[HIGH SCORE] The high score for the Stage.
[STARS] The number of seconds remaining on the Countdown Timer. (Max.
of 30)
[RED COINS] The number of red coins collected. (Max. of 20)
[FLOWERS] The number of Flowers collected. (10 points per Flower, Max.
of 50 pts.)
[TOTAL POINTS] Total score.
The score is also displayed on the Pause Screen. The perfect score is
100 pts.
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(15)
THE BONUS CHALLENGE
The number of Flowers collected are added to the GOAL! Ring. If the
roulette spin ends on a flower, then you play in the Bonus Challenge.
Drawing Lots
Choose one card and collect the item. If you draw Kamek’s face, then
you get nothing.
Scratch and Match
Scratch 3 boxes. Gain extra lives dependent on how many baby Mario’s
you uncover.
The Slot Machine
Press any button to stop the spinning drums. The correct combination
will be rewarded with extra lives.
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(16)
Flip Cards
Flip the cards and collect the items. You may flip cards until you get
Kamek, but if you get Kamek, then you lose all the items you have
collected. To end, flip the “EXIT” icon in the middle. If you manage
to flip all the cards, you will receive a special bonus gift. [You
get] Nothing for Kamek’s toadies’ card.
Match Cards
Flip the cards in pairs. Memorize their locations and flip over only
cards which match. Collect those items and receive a bonus gift by
flipping over all the cards.
Roulette
First place your bet, by using [up] and [down]. Then spin the roulette
wheel. Try to avoid the combination of X and 0. The result of the
equation is added to your total lives.
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(17) TRY EVERYTHING!
There are many different tricks and puzzles awaiting you throughout the
game. Try everything, or you may find yourself stuck and unable to
proceed.
Message Block
Strike this from below to get a clue.
Winged Cloud
Hit them with an egg to make Stars, Coins, Flowers, Stairs, Platforms
or other special things happen.
Switch
Stomp on it, and for a short time secret entrances will appear and
other special things will happen, similar to the Winged Cloud.
Arrow Cloud
Hit it with an egg, and the egg will shoot out in the direction the
arrow is pointing.
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(18)
WATERMELON AND SPECIAL ATTACKS
In some Stages Yoshi will encounter watermelons. They come in 3
glorious colors. If Yoshi uses his tongue to take the watermelon into
his mouth, then he will shoot out the special power when you press the
Y Button. (Watermelons can not be turned into eggs.)
Green Watermelon > Spit Seeds.
Red Watermelon > Spit Fire.
Blue Watermelon > Spit Ice.
SUPER STAR and POWERFUL MARIO
If you grab a Super Star, baby Mario will power up and become
invincible for a while and can do a great deal of damage to all
enemies. The controller functions change when you control Mario.
DASH Y Button
CLIMBING WALLS Hold [left] or [right] on the Control Pad.
FLOAT Keep pressing the B Button
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(19)
METAMORPHOSES
Touch a metamorphosis bubble and Yoshi will become the pictured item.
Move around as this item for a limited amount of time.
Helicopter
Operate with the Control Pad.
Mole Tank
Operate with the Control Pad.
Submarine
Shoot a torpedo with either the Y or B Buttons.
Train
Put on steam with either the Y or B Buttons.
Vehicle
Tip-toe with either the Y or B Buttons.
These are time-limited metamorphoses. To transform back into Yoshi,
touch a Yoshi Block. This also warps baby Mario to your current
position.
-----------------------------------------------------------------------
(20) KEYS, DOORS and MINI BATTLES
There are ways to get additional items or 1ups besides the Bonus
Challenge.
To open a locked door, you need to find and collect a key. By opening
locked doors (press [up] on the Control Pad in front of the door),
sometimes you will enter a “Mini Battle Game.” Win this battle and
collect special items or extra lives.
[Locked Door] < Needs a key.
Throwing Balloons (4 or 6 sequences)
You have a limited amount of time to correctly key in the sequence
shown on the screen. Doing so will throw the balloon on to your
opponent. The balloon will inflate gradually and eventually pop; if it
pops on you then you lose.
There is a Long version of the game with a longer sequence to key in.
-----------------------------------------------------------------------
(21)
Popping Balloons
Pop the balloons by pounding the ground (Jump, and then press [down]).
The first to find the “HIT” is the winner.
Gather Coins
Grab more coins that your opponent within a limited amount of time.
Watermelon Seed Spitting Contest
Grab the Watermelon and shoot your opponent. Knock the opponent’s
damage meter to zero to win.
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(22) SPECIAL ITEMS
You may select your special items on the Pause Screen. They can be
very useful in completing difficult Stages.
Special items may be used at any time, except when you are fighting a
Boss. To use an item, pause the game and select the item with the
cursor in the lower right.
The Pause Screen
Press the START Button both to pause and to return to game play.
Additionally, if you have previously completed the current Stage, then
you may press the SELECT Button when on the Pause Screen to return to
the Level Selection Screen.
[Yoshi] Number of Yoshies remaining.
[Coins] Number of coins collected.
[Stars] Current Countdown Timer setting.
[3 Icon Boxes] Special items collected.
Only 3 items are shown at a time, but up to 22 may be stored here.
Scroll through by pressing [left] or [right] and choose one by pressing
the A Button.
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(23)
THE EFFECTS OF SPECIAL ITEMS
10 Point Star:
Increases the Countdown Timer by 10.
20 Point Star:
Increases the Countdown Timer by 20.
Anytime Egg:
Gives Yoshi a full supply of 6 eggs.
Anywhere POW:
Turns all the enemies on the screen into Stars.
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(24)
Winged Cloud Maker:
Turns all the enemies on the screen into Winged Clouds.
Magnifying Glass:
Shows you where all the Red Coins are in the Stage.
Super Green Watermelon:
Places a Green Watermelon in Yoshi’s mouth. Allows Yoshi to spit
seeds.
Super Red Watermelon:
Places a Red Watermelon in Yoshi’s mouth. Allows Yoshi to breath fire.
Super Blue Watermelon:
Places a Blue Watermelon in Yoshi’s mouth. Allows Yoshi to freeze
enemies.
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WARRANTY AND SERVICE INFORMATION
-----------------------------------------------------------------------
NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE?
CALL 1-800-255-3700
Nintendo®
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN JAPAN
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'Super Mario World 2: Yoshi's Island Instruction Manual'
Converted to ASCII text by Gregory Bishop (gregorybishop@hotmail.com