Yoshi's Island Lyrics

May 18, 2019 yoshis island Lyrics: I can't take the pressure / Yeah, everybody thinks that you just need to grow up / I know it's hard, it's fucking impossible / Tryna make sense of the things that you feel now.

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The oddly-shaped Compact Disc found in Music to Pound the Ground to: Yoshi's Story Game Soundtrack.
The reverse of Yoshi Story Original Soundtrack.

The music of Yoshi's Story was composed by Kazumi Totaka, who also voiced the star of the game, Yoshi. In North America, the music was released on a Compact Disc titled Music to Pound the Ground to: Yoshi's Story Game Soundtrack by The Original Shape CD, Inc. in 1998. In Europe, it was titled Love, Peace & Happiness: The Original Yoshi's Story Soundtrack and was released in 1998. In Japan, it was released on February 4, 1998 by Pony Canyon as Yoshi Story Original Soundtrack.

Between these three versions, there are several differences. While the Japanese version has fifty tracks and is 68 minutes and 17 seconds long, the European version has twenty-eight tracks and is 42 minutes and 2 seconds long. The North American version has only fifteen tracks and is 32 minutes and 23 seconds long. The North American version's CD is also shaped like the head of a Yoshi, creating complications for some CD players. The Japanese version includes some stickers and a bonus track featuring an interview with the creators.

Music to Pound the Ground to: Yoshi's Story Game Soundtrack[edit]

Soundtrack Album
Music to Pound the Ground to: Yoshi's Story Game Soundtrack
.
Composed by:
Kazumi Totaka
Publisher(s)The Original Shape CD, Inc.
Release date 1997[1]
MediaCompact Disc
Track(s)15
Length32:23
Track List
Track NumberTrack NameTrack Length
1Yoshi's Story1:16
2Yoshis on the Beach2:53
3Yoshi Curry3:26
4Yo-Yo-Yoshi2:34
5Yoshis and the Wind2:15
6Steal Into the Tall Tower2:05
7Alpen Yoshi Music2:24
8Jungle Yoshi Fever2:15
9Yoshis in the Seabed2:08
10Yoshi Games2:05
11Yoshi's Disco1:23
12Page Medley0:31
13Baby Bowser Battle2:02
14Happiness1:24
15Yoshi's Tale3:36

Love, Peace & Happiness: The Original Yoshi's Story Soundtrack[edit]

Soundtrack Album
Love, Peace & Happiness: The Original Yoshi's Story Soundtrack
.
Composed by:
Kazumi Totaka
Publisher(s)
Release date 1998
MediaCompact Disc
Track(s)28
Length42:02
Catalog Number(s)Art.-Nr.: 94033
Track List
Track NumberTrack NameTrack Length
1We Love...0:04
2Yoshi's Story1:15
3Yoshi's Song2:50
4On the Beach2:53
5Curry in a Hurry3:25
6Yo-Yo-Yoshi2:35
7Love is in the Air2:14
8Tall Tower2:07
9Alpina Blue2:24
10Come Back to Me3:24
11Jungle Fever2:15
12Yoshis in the Wind2:08
13Games of Happiness2:05
14Tough Guys Don't Cry0:53
15Spider Swing0:42
16Yoshi's Story Interlude0:06
17The Story Begins0:27
18Heartbeat Caverns0:31
19The Summit0:32
20Alone in the Jungle0:39
21Mermaid's Tears0:46
22Grande Finale0:32
23Baby Bowser's Lullaby2:37
24The Riddle1:21
25Let's Try It0:43
26Hard Times0:41
27Happy Together1:03
28Options of Love0:37

Yoshi Story Original Soundtrack[edit]

Soundtrack Album
Yoshi Story Original Soundtrack
.
Composed by:
Kazumi Totaka
Publisher(s)Pony Canyon, Inc.
Release date February 4, 1998
MediaCompact Disc
Track(s)50
Length68:17
Catalog Number(s)PCCG-00438
Track List
Track NumberTrack Name[2][3]Track Name TranslationTrack Length[2]
1ニンテンドウ!Nintendo!0:04
2ヨッシー・ストーリーYoshi Story1:15
3ヨッシーのうたYoshi's Song2:51
4海辺でヨッシーYoshi at the Beach2:54
5ヨッシー・カレーYoshi Curry3:26
6Yo-Yo-Yoshi!Yo-Yo-Yoshi!2:34
7風に立つヨッシーYoshi Standing in the Wind2:15
8高い塔に忍び込め!Sneak into the Tall Tower!2:07
9アルペン・ヨッシー・ミュージックAlpine Yoshi Music2:25
10コマゲ~ン・ヨッシーCome Again Yoshi3:25
11ジャングル・ヨッシー・フィーヴァーJungle Yoshi Fever2:16
12海底でヨッシーYoshi on the Ocean Floor2:07
13ペリキン・ヨッシー・アスレチックPelican Yoshi Athletic2:05
14ちょっと手強いヤツらGuys that are a Little Bit Tough0:54
15ダブ・マスター・ミノボンDub Master Spider0:42
16おはなしのはじまりはじまりThe Beginning of the Story0:07
17はじまりの1ページPage 1: Beginning0:28
18とざされた2ページPage 2: Buried0:31
19くもの3ページPage 3: Clouds0:33
20ジャングルの4ページPage 4: Jungle0:39
21うみの5ページPage 5: Ocean0:47
22さいごの6ページPage 6: Conclusion0:33
23フルーツが30こ!!Thirty Fruits!!0:12
24ヨッシーのきもちYoshi's Mood1:05
25またすこし しあわせになったBecoming a Little Happier Again0:36
26ボスの部屋へTo the Boss's Room0:12
27ボスとうじょう!The Boss Appears!0:28
28ボスとのけっとうDuel With the Boss1:45
29ヨッシーのかち!Yoshi's Victory!0:18
30ヨッシーのディスコYoshi's Disco1:23
31ベビークッパのおしろBaby Koopa's Castle2:37
32ベビークッパのおしろのナゾThe Mystery of Baby Koopa's Castle1:22
33ベビークッパとうじょう!Baby Koopa Appears!0:47
34ベビークッパとのけっとうDuel With Baby Koopa2:02
35ベビークッパはんげきBaby Koopa's Counter Attack1:15
36ヨッシーのかち!~ベビークッパのつよがりYoshi's Victory! ~ Baby Koopa's Bluff0:53
37ベビークッパ退散Baby Koopa Retreats0:15
38ヨッシーのしあわせYoshi's Happiness1:24
39レッツ・トライ!Let's Try0:44
407つのメロンをめざせAim for Seven Melons0:42
41ゴール!!Goal!!0:07
427つのメロンを手にいれた!Seven Melons were Collected!0:42
43おっこちてダウンFallen Down0:16
44だれもいなくなったEveryone's Gone0:19
45サンキュー白ヘイホーThank You White Shy Guy0:13
46ヨッシー・ルームYoshi Room1:04
47「オプション」ってなに?What is 'Option?'0:37
48ヨッシーのおはなしYoshi's Tale3:37
49ヨッシーのスタッフYoshi's Staff1:29
50ヨッシーのスタッフの声(ボーナストラック)Yoshi's Staff's Voices (Bonus Track)7:29

References[edit]

  1. ^Yoshi's Story Game Soundtrack: Music to Pound the Ground to - VGMdb. VGMdb. Retrieved March 22, 2019.
  2. ^ abPCCG-00438 | Yoshi's Story Original Soundtrack - VGMdb 12:56, 28 July 2011 (EDT)
  3. ^GAME MUSIC CD -akimo's CD rack- 12:56, 28 July 2011 (EDT)
Music
Arranged SoundtracksDonkey Kong Goes HomeSuper Mario Bros. Mario SyndromeMario & Zelda Big Band LiveMario Kart 64 on Club CircuitMemória! / The Very Best of Yoko ShimomuraSuper Mario Bros. 3 ~ Akihabara Electric CircusSuper Mario Bros. 1, 2, 3, Hop! Step! Jump!Super Mario Compact DiscoSuper Smash Bros. Melee: Smashing...Live!White Knuckle Scorin'Sound Mario Bros.Donkey Kong - Ashita ni Nattara...Mario's Big Adventure ~Aya & Nakayoshi Pep Squad~Super Mario Bros. Special
CompilationsDonkey Kong Country TrilogyNintendo Sound Selection Vol.1: Healing MusicNintendo Sound Selection Vol.2: Loud MusicNintendo Sound Selection Vol.3: B-Side MusicNintendo Super Famicom Game MusicHappy! Mario 20th - Super Mario Sound CollectionSuper Mario History 1985-2010The 30th Anniversary Super Mario Bros. MusicSuper Mario WorldFamicom Sound History Series: Mario the MusicThe Year of Luigi Sound SelectionNintendo Sound Selection: Endings & Credits
Original SoundtracksDiddy Kong Racing Original SoundtrackDK JamzDonkey Kong Country 2: Diddy's Kong Quest Original SoundtrackDonkey Kong Returns Original Sound TrackMario + Rabbids Kingdom Battle Original Game SoundtrackMario & Luigi RPG: Sound SelectionMario Basketball 3on3 Original SoundtrackMario Kart 64 Original SoundtrackMario Kart 64 Race TracksMario Kart 8 Original SoundtrackMario Kart Wii Platinum SoundtrackMario Party 3 Original SoundtrackMario Tennis 64 Original SoundtrackNintendo All-Star! Dairantō Smash Brothers Original SoundtrackPaper Mario Game Music Soundtrack CDSuper Mario: Yoshi Island Original Sound VersionSuper Mario 3D World Original SoundtrackSuper Mario 64 Original SoundtrackSuper Mario Galaxy: Original SoundtrackSuper Mario Galaxy 2: Original SoundtrackSuper Mario Land Original SoundtrackSuper Mario Odyssey Original SoundtrackSuper Mario RPG Original Sound VersionSuper Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
Partial SoundtracksDonkey Konga: The Hottest HitsMario Kart 64: Greatest Hits SoundtrackSuper Mario Odyssey Sound SelectionYoshi's Story
[Edit]
Yoshi's Story
Playable charactersYoshis
BossesCloud N. Candy • Inviso • Cloudjin • Don Bongo • Baby Bowser • Baby Bowser's pet
Mini-bossesBone Dragon • Snorkel Snake • Slug
AlliesBalloon Bully • Dragon • Ghost Rider • Huffin Puffin • Miss Warp • Neuron • Poochy • Power Bee • Snake • White Shy Guy
Items? Switch Panel • Bubble Pop • Bumber 'Chute • Heart Coin • Message Block • Mystery Crate • Power Flower • Special Heart • Super Happy Tree • Surprise Ball • Turbo Tulip • Yoshi's egg
FruitApple • Banana • Bomb Berry • Grapes • Heart Fruit • Lucky Fruit • Melon • Pepper • Watermelon
ObstaclesBocci Ball • Bumper Ball • Burner • Compressor • Grinder • Jelly • Spike • Sword
MovesCrouch • Egg Throw • Flutter Jump • Ground Pound • Jump • Sniff-Sniff • Swallow
EnemiesAir Bag • Attacky Sack • Bamboo Dancers • Bee • Bee (Yoshi's Story) • Big & Little Boo • Bill Blaster • Black Shy Guy • Blargg • Blindfold Boo • Blurp • Bob-omb • Bone Dragon • Boo Block • Boo Buddy Swarm • Bullet Bill • Bumpty • Burner Heihō • Clam • Centipede • Cheep Cheep • Chomp • ComBat • Do-Drop • Fly Guy • Frog • Fuzzy Wiggler • Gabon • Goonie • Ick Worm • Jellyfish • Jelly Ghost • Lava Bubble • Lava Ghost • Mr. Eel • Nipper Plant • Nipper Spore • Pak E. Derm • Peeper • Piranha Pest • Piranha Plant • Piranha Sprout • Pirate Guy • Propeller Shy Guy • Puffer • Raven • Sea Anemone • Sea Cactus • Sensuikan Heihō • Shy Guy • Shy Guys on Pogo Sticks • Snow Guy • Spider • Spike • Spiked Fun Guy • Spiny Cheep-Cheep • Tehee Butterfly • Toady • Togetoge Iwa • Vine Slime
LevelsPage 1: BeginningTreasure Hunt • Surprise!! • Rail Lift • Tower Climb
Page 2: CavernBone Dragon Pit • Blargg's Boiler • Jelly Pipe • Torrential Maze
Page 3: SummitCloud Cruising • The Tall Tower • Poochy and Nippy • Frustration
Page 4: JungleJungle Hut • Jungle Puddle • Piranha Grove • Neuron Jungle
Page 5: OceanLots O'Jelly Fish • Lots O'Fish • Shy Guy Limbo • Shy Guy's Ship
Page 6: FinaleMecha Castle • Lift Castle • Ghost Castle • Magma Castle
Terms♥ • Favorite Fruit • Fruit Frame • Lucky Fruit
Yoshi
Retrieved from 'https://www.mariowiki.com/index.php?title=Yoshi%27s_Story_(music)&oldid=2779249'

  • Access Other Levels

Note: this glitch requires a controller that allows pressing both Left and Right on the D-Pad simultaneously.
During the introductory level of the game, grab a certain number of Coins, depending on where you want to go. 0 or 9 Coins brings you to Extra 1, 1-8 Coins brings you through to that level of World 1 (i.e. 5 Coins = World 1-5), 10 Coins to the Bonus game for World 1, 11 Coins to a glitched level, 12 Coins to the intro level, and then 13-15 Coins brings you to World 2-1, 2-2, and 2-3 respectively. (These values loop based on 16, so you can still do this at higher Coins if needed. For example, 37 will bring you to World 1-5, as 37 divided by 16 has a remainder of 5.) With this achieved, use Start and then Select to leave the level and return to the map. There, press Left and Right together, then an less than half a second after begin holding the A Button. The cursor will glitch up a little, but you will soon transition to the named destination level.
What this glitch will do is essentially make 1-2 into the level you've chosen. It is recommended to only do this with World 1-2 to 1-8 because of this. If you go any further, you won't be able to play normally. Upon resetting the game and reloading, you cannot play World 1-1 or any levels you've actually skipped, though the levels you've played will act normally.
  • Carry Big Eggs to Other Levels

When getting a Big Egg (as in World 2-7), you can carry it to another level. Go to the Goal Ring and past it to the right side of the screen. Aim the Big Egg straight up, launch it, then lick it with your tongue; repeat as necessary until the Big Egg is launched to to the right and about half off-screen. Then enter the Goal Ring. The next Yoshi to come will pick up the Egg, carrying it with the others and Mario to the next level. Note that the Big Egg's graphics will glitch up, but it'll retain its normal functions.
  • Coin-Based Level Warping

Note that this glitch requires a controller that allows pressing both Left and Right on the D-Pad simultaneously. Begin by collecting a certain number of coins and returning to the level selection screen. The amount varies upon the level you wish to warp to. 68 for example will bring you to the final level, but depending on the amount you can go to any level, including glitch levels. With this achieved, use Start and then Select to leave the level and return to the map. There, press Left and Right together, then an less than half a second after begin holding the A Button. The cursor will glitch up a little, but you will soon transition to the named destination level. Note that this glitch can affect level progression significantly and make it so certain levels are only accessible with further use of the glitch. Results can be variable and may require several tries for the desired result.
  • Duplicate Red Coins

In several levels in the game, there are Shy Guys which are flying in the air with a red sack beneath them. Normally, if you eat or kill the Shy Guy, it will drop the Red Coin. If it drops the Red Coin, but you don't pick it up and instead run off-screen, you can then return to where the Shy Guy appeared. The Red Coin will be there still, but that Shy Guy will come in holding yet another Red Coin.
  • Eating Baby Mario

You must have the +10 or +20 star item in your pause screen or it won't work. It works on any level that has a metamorphosis bubble, but it works best on level 5-5 (Goonie Rides!!), where I discovered it. In 5-5, reach the first middle ring, and then you will notice the metamorphosis helicopter bubble ahead. Don't touch it yet. Instead, walk to the edge of the cliff. You will see the white Goonies flying your way. Let one hit you and let baby Mario cry in the air. Now, before the timer runs out, run left until the helicopter bubble is at the right edge of the screen. Don't move from there. Baby Mario will float around the helicopter bubble. Let the timer reach zero. When the red Toadies come and begin carrying him away, lick baby Mario from them, and quickly touch the helicopter bubble while the timer is still 0. When you finish morphing, the Toadies will come back and try to take baby Mario with them, even though you're a helicopter (Don't touch the baby while they are trying to take him, or you will freeze the scroll of the screen!). Now, when all four Toadies are about to take off with baby Mario, immediately pause the game and activate a +10 or +20 stars item. The red Toadies will let go of baby Mario, but he will still be crying in his bubble (and you are a helicopter!). Now touch baby Mario as a helicopter. The bubble will pop and then baby Mario will be stuck in a tiny bubble that doesn't even close around him (If you dont touch him as a helicopter, theres a glitch when the helicopter runs out: youll get Mario back, but the timer wont countdown if you get hit, as long as you dont touch a helicopter bubble again). Now, you can do one of two things:
a) Wait until the helicopter power runs out. If that happens, you will be transformed back into Yoshi. But notice anything strange? Baby Mario is still in that tiny bubble, and he is off your back! Now this is the cool thing though. You can lick baby Mario and he will go into Yoshi's mouth! If you swallow him, he will turn into an egg that can't damage Goonies! If you spit him back out, he will still be in the tiny bubble and slide around until he falls off the stage. You can't even lick him back into your mouth!
b) Head to the Yoshi Block as a helicopter at the end of this part of the stage. Avoid the Goonies and Green Piranas, and hit the Yoshi Block. The baby will transport where you are, and you will transform back into Yoshi. But the funny thing is that once again, you have no Baby Mario on your back. And Mario's bubble will return to normal size, but he will start floating up infinitely! You will lose him unless you can lick him before he floats away. Now, you can swallow him again and turn him into an egg, but if you spit him out, he will float around in his bubble up and down and move horizontally (you'll see what I mean) and won't stop. If you happen to spit him at a winged cloud, he will activate it but Mario will explode in the process! You cannot lick Baby Mario back into your mouth if you spit him out either.
These are fun glitches to try but remember that you must have the +10 or +20 star item and must have a metamorphosis bubble in the course. I have succeeded in other courses with many Yoshi shapes. But let me warn you that if you pull off this glich, you cannot leave the course or beat it without pressing start and select. Oh, and you will have baby Mario on your back again if you do leave the course. Have fun pulling this one off, gamers!
  • Hidden Stars During Final Boss

During the final boss fight against King Baby Bowser, it is possible to get hidden stars that count toward the baby timer. In the second phase of the fight, hold up on the D-Pad before firing one of the big eggs. Instead of firing them in the background at Baby Bowser, you will shoot the egg upwards at enemies off screen and a star will drop from the sky. You can do this continuously to build up your baby timer, allowing you to more easily finish the level with thirty stars if you get hit during the final boss. | YoshiSubmitted by HRBEK
  • Instantly Kill Naval Piranha

When you are in the hallway right before you reach the room of World 3's boss Naval Piranha, start to swim slowly into the room, until you are right in front of the column of falling water. You can just see the untransformed Naval Piranha, but you haven't gone far enough to trigger Kamek's appearance. There, jump straight up, and, before you fall, aim and shoot an egg at the Piranha. When the egg hits the Naval Piranha, Kamek will appear, scream 'OH MY!!!' and then flee, and the Piranha will be destroyed, without you having to battle it.
  • Life Underflow Glitch

This glitch must be done in the final stage of the game, World 6-8, and you must have 0 lives to be able to execute the underflow. Early in the stage, when you have four numbered doors to choose from, enter Door #1. There, go along the path to a ! Switch near a long lava pit. Here, you need to carefully angle your jump so that you will land in the lava and, in turn, leap onto the ! Switch. Landing on the lava initially will kill Yoshi; however, Yoshi will also leap up from the burn during his death animation. If he strikes the ! Switch in that time, he will be considered to be alive again, although one live has already been lost in most situations. However, if you execute this glitch such that you have zero extra lives per the pause menu, you'll find that you now have a whopping 999 lives due to the underflow.
  • Make Eggs yellow and red

It's best to have a full supply of green eggs for this trick. Find a place in a level where you can aim straight up without hitting anything else (ie: level 6-8 would be a good one, after you hit a door, but don't go in yet). Stock up on eggs if you don't have any, then aim straight up. Throw an egg and after it hits the celeing once, have Yoshi catch it with his tongue. It should stop bouncing and be a yellow egg (if it was green to begin with). Throw another egg, this time letting it hit the celeing twice, then catch it. It should have turned red. Doing this trick right will help you make your score better, as red eggs give 2 stars that can be used on the Baby Timer that appears when Mario falls off Yoshi's back.
  • Null-Egg Glitch

Note that improper execution of this glitch can and will lead to the game hanging. First, in World 2-2, find a Mouser. Let it grab one of Yoshi's eggs; while the Mouser goes off-screen, take back the egg. At this point, the 'egg' is counted as an empty slot, although you have it. Get a Skull-capped Mouser to enter the inventory by making it spawn on-screen, then complete the level as normal. Go to World 1-8 and proceed as normal to boss: before entering the boss door, have only one egg available. Attack Salvo on the other side of the door by using this egg and the smaller bodies that split off of Salvo when hit -- do not destroy any of them by jumping or ground-pounding them. After, go to any level: the 'door unlock' cutscene from the end of World #-8 levels will immediately play. Play through the glitched level without falling into lava or being eaten by Piranha Plants, and do not lose the Key. In this manner, you will cause the game to consider that the credits have rolled, as if you've finished the game. You can also experiment with this glitch to get certain other items in your inventory, such as a glitch pipe to World 1-1 that allows quick level completion.
  • Secret levels and bonus games in each world

To unlock a bonus level and one of the 6 bonus games (when you get a flower on a roullete on the end of the level), finish a world with a 100 on each level to unlock the level and bonus game. These levels are tough for beginners. Here are the bonus games unlocked in each world:
World 1: Flip Cards
World 2: Scratch 'n' Match
World 3: Drawing Lots
World 4: Match Cards
World 5: Roulette

Yoshi's Story Yoshi's Island Song


World 6: Slot Machine
  • Shortcut to Mini-games

While at the level select screen, hold down SELECT and type: X X Y B A.
  • Title Screen Stars

To append stars next to the logo at the game's title screen, you must complete every single level in a given world: this includes the extra levels earned by getting 100 points on the other eight levels in the world. One star will appear for each world completed in such a manner, for a total of up to six stars at the title screen.
  • World 1-1 Warping: Skip World 1-4

Yoshi's Island Free

In World 1-4, partway through there is a locked door next to a pipe. Enter the pipe. When you land, begin holding the button to aim an Egg, then walk backwards and hit the Hothead so that you're hurt. Go on the platform to the right without grabbing Baby Mario, then Flutter upwards towards the exit. Yuo should end up grabbing Mario while above the screen. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you'll die if you don't) and you'll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 1-4 and it will also count as you finishing 1-4!
  • World 1-1 Warping: Skip World 2-1

In World 2-1, partway through the level you need to go down a pipe with a red down-pointing arrow on it (you will see another similar pipe to the right of there, with an up arrow). Whilst standing on it, press Down and the Jump Button together. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you'll die if you don't) and you'll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 2-1 and it will also count as you finishing 2-1!
  • World 1-1 Warping: Skip World 3-1

In World 3-1, partway through, you'll reach a Middle-Ring. Nearby, you'll find a watermelon-seed-spitting monkey. Jump from his head to up and above the Middle-Ring; you'll get an extended jump boost. While doing floating above and to the right of the ring, you'll want to try to enter the hidden bonus area. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you'll die if you don't) and you'll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 3-1 and it will also count as you finishing 3-1!
  • World 1-1 Warping: Skip World 4-7

Partway through 4-7, you will be able to shoot down a springball that's hidden above the screen. (It is where the fish enemies fly leftward at you and there's an impassable wall to the left.) Shoot down the springball and use it to reach another. As you use this one and go to the next screen from the jump, hold Left. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you'll die if you don't) and you'll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 4-7 and it will also count as you finishing 4-7!


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