Yoshi's Island: Super Mario Advance 3 is a Gameboy Advance game that you can enjoy on Play Emulator. This GBA game is the US English version that works in all modern web browsers without downloading. This GBA game is the US English version that works in all modern web browsers without downloading. Sep 30, 2002 If you were to play Yoshi's Island for the Game Boy Advance without knowing that it was originally released for the Super Nintendo Entertainment System in 1995, you'd think that this handheld game. DOWNLOAD Yoshi's Island - Super Mario Advance 3 ROM (Download Manager) DOWNLOAD Yoshi's Island - Super Mario Advance 3 ROM (Direct) PLAY Yoshi's Island - Super Mario Advance 3 ONLINE. In order to be able to play this game you need an emulator installed.
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Yoshi's Island: Super Mario Advance 3 |
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Also known as: Yaoxi Dao (CH) This game has hidden development-related text. |
Yoshi's Island: Super Mario Advance 3 is the portable port of Super Mario World 2: Yoshi's Island. Having a long full title apparently runs in the family.
- 3Unused Autoscroll Data
- 7Regional Differences
Unused Graphics
Because it is for the most part a straight port, most if not all of the unused graphics from the original game remain.
Alternate (and strange-looking) versions of the Hint Box. Its expression never changes in-game.
The unused ? Block from the SNES game, now with 4 frames added.
The original title of the game is still stored in the title screen graphics, with its palette intact.
A big white box with a black X in the graphics of the island.
Unused Sprites
With exception of the Red Bullet Bill, all of the unused sprites and behavior remain unused in this port.
Sprite ID: F1
The Egg Plant variant that spits bubbles, except it doesn't spit bubbles in this port.
Sprite ID: 195
A smaller version of the tilting snowy platform.
Unused Autoscroll Data
Unused Autoscroll Command
There is an autoscroll command that is not used anywhere and is not associated to any sprite, the autoscroller command is as follows:
Note: The first value represents the X coordinate, the second value is the Y coordinate, and the third value is the scrolling speed.
Unused Autoscroll End Command
Autoscroll end command FC is a duplicate of autoscroll end command FF, which is used to stop the autoscroll and locks the screen at the last area the autoscroll moved.
Level Behavior Oddity
Room ID EA (the fourth area of Secret 4: Fight Toadies w/ Toadies) has a unique special behavior where stationary sprites can stand on moving platforms. Bullet Bills Shooters however, are a special case: if the sprite is standing on the right edge of a moving platform, it only appears if you come from the left side. If it is standing on the left edge of a moving platform, it will only appear if you come from the right side of the screen. If it's standing in the middle, it will always appear. Since this room uses an autoscroll that moves the screen from left to right, only the Bullet Bill Shooters placed on the right edge of a platform can be seen.
Build Date
Japan (00305680) | US (003077B0) | Europe (003A77FC) |
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The text is loaded into a graphics map while on the title screen. There is no build date present in the Chinese version. Below is a mockup of the graphics map overlayed onto the title screen.
World 0
While not unused, it's unlikely that any normal player not knowing about this would ever see it. The 'World 0' icon can only be seen if you get a Game Over during the intro level, at which point your progress (or lack thereof) is saved. This icon is not present in the SNES version. In the SNES version, no equivalent exists: you are given an infinite number of lives on the intro level. Even setting your lives to zero via cheat code and then getting a Game Over will display only an empty file; the game does not save World 0 to SRAM.
Regional Differences
SMA3 Title Screen
Japan | International | China |
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As with the previous game, the graphics designers at NoA must have been out to lunch or something while this game was being localized, leaving us with this uninspired logo outside of Japan. Like thepreviousSuper Mario Advance games, China's is based from the Japanese title screen.
Graphical Differences
To do: Compare graphics for the Secret stage icons. |
All of the graphical differences from the original game apply here as well.
Stage Names
Three of the stages (two being secret stages) have different names in the European English version than in the American English version.
US | Europe |
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GO! GO! MARIO!! | Go! Go! Mario!! |
Fight Toadies w/ Toadies | Fight Baddies w/ Baddies |
Endless World of Yoshis | Crazy Maze Days |
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
The Yoshi series | |
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NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
Release dates
General information Platform: Game Boy AdvanceDeveloped by Nintendo R&D2 Published by Nintendo Players: 1-4 |
Third time is a charm they say, and Nintendo did it, taking the power of the Gameboy advance to the edge they released one of the better, if not the best, platformers right into the Gameboy advance. Yoshi’s Island, the game that was bundled with the Snes 2 and probably one of the few that gave the perfect use to the SFX-2 Chip saw its release as Super Mario Advance 3.
Taking on Yoshi who helps Baby Mario get to his lost brother Baby Luigi, you travel through Dinosaur Island and meet with Snifits, Shyguys, Shyaways and Kamek to defeat Baby Bowser. Of course, you can connect up to 4 players to play Super Mario Bros, a staple now of the Advance series. The game includes all the levels and 6 “advance exclusive” new levels.
Official Plot / Story
The story for Super Mario Advance 3: Yoshi's Island is as you would expect largely unchanged from the original setting for Super Mario World 2: Yoshi's Island on the SNES. Check out the scripts from the original SMW2 cinematics below:-Kamek on his broomstickFrom the first opening cinematic
Narrator: A long, long time ago... This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Kamek: 'SCRREEEECH!!!'
Kamek: 'THE BABIES ARE MINE!'
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NOO...
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.
Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?
From the second cinematic
Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.
Perhaps you'd prefer to watch the opening / intro video for Super Mario Advance 3 instead? That explains the story pretty well.
Changes from the Original SNES Version
- The mini battle code now is LLBAR while holding select, sadly there is no 2-player mode.
- The countdown timer ticks every second now, instead of twice per second.
- This version will allow the player to carry 27 items at the same time, instead of 26
- The pause menu has been split on two, start allows you to set the Gameboy to sleep if a break has to be taken, the other menu displays your items.
- Due to a lack of a backlight, the colors of the palette have been lightened.
- The Pink and Red yoshis now have more consistency, they appear the same in the map and in the world they are beating.
- The Yoshis have different colors, according to their own color like in Yoshi’s Story.
- The Fuzzy effect is way less intense.
- Red coins are SUPER HARD to notice on this version.
- There is a Glitch that causes some sparkling objects on underground levels to have their palletes switched around.
- Sealed doors are different.
- The Magic Effect of Kamek is different.
- The overworld map had a full redesign, now it follows a straight line, spots have been added to the map for each world two hidden levels and a world select screen has been added. Baby Luigi is shown on the spot of the 6th world if 6-8 has not been finished.
- After defeating the final boss, the file on the file select screen, the world “CLEAR” will appear, alongside an image of Baby Bowser.
- The soundtrack suffered a downgrade due to the capabilities of the Gameboy Advance.
- Every Boss has the same musical opening now.
- Many sounds were replaced by sound clips, Yoshis’ and Shy Guys’ voices particularly.
- The sound effects of Yoshi were replaced by Yoshis’ voice clips.
- The Baby who cried on the Snes was a stock effect, now there is a cry, voiced by Charles Martinet. The original cry was deroged to Luigi.
- The credits are shorter, crediting the original YI staff only on the Special Thanks, not even Shigeru Miyamoto is credited.
Gameplay
Don’t think the lack of the X and Y button will make this game harder, the L and R button cover for most of the functions of those buttons.Yoshi has his flutter jump, achieved by keeping A pressed. B leashes out Yoshi’s long tongue to eat on enemies and he turns them into eggs by pressing down or spits them out with B, you can control de direction where you spit them. Pressing R brings out the crosshair, which you can lock with L to shoot an egg on that direction. Start pauses the game and select brings up the item selection menu, which also shows the current score of the level.
Worlds & Maps
There are 6 worlds, which follow the same theme as the last version of Yoshis’ Island, these worlds are:World 1: Taking place in a grass field, this world has all the kind of stages that will be presented on the rest of the game, caverns, sky stages, The Boss of the world is Salvo, The slime. |
World 2: A mountainous region with the introduction of enemies such as the Baseball Boys and Ghosts, the Boss of the world is The Potted Ghost who waits on their castle. |
World 3: Is right on the middle of a jungle with many water sections, the boss is Naval Piranha. |
World 4: A sunset landscape has a lot of beautiful scenery that will keep Yoshi and Baby Mario Distracted, Hookbill the Koopa is the boss. |
World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss.World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss. |
World 6: Finally on Bowsers’ Kingdom, lava, spikes, barrens and finally Bowser, the King himself as the final boss of the game. |
Reception
The game was well received, selling 1.6 million copies overall, re-released as a Player’s Choice title in 2006. IGN gave it an 8.6 and a Great rating, while GamePro gave it a 91, both sites praised its similarity to the SNES title but complained alike on the lack of intuitive controls.Users of Super Luigi Bros scored the following:-
- Funguz scored the remake 10/10.
Videos
Some videos featuring Super Mario Advance 3: Yoshi's Island including TV Commercials and game trailers.The trailer from E3 2002
A TV Commercial for Super Mario Advance 3: Yoshi's Island
The official trailer for the Wii U Virtual Console port
Trivia & Facts
- In the German version of the game the level “Touch Fuzzy, Get Dizzy” is called “Lustiges Sporen Drama” which makes reference to LSD, the psychedelic drug.
- Hidden on the game data there are different transformations of Yoshi, they include a Mushroom, a Plane and a tree!
- Thanks to a rebellious action by Shigeru Miyamoto the game ended looking as it does now, the Nintendo Committee wanted a realistic looking game with pre-rendered graphics like DKC, so he ended up asking the artists to make the game look as if it was drawn with crayons.
Poochy